This is a tower defense style game in which you control a witch with powers to exchange trees by powerful turrets to defend your school in each level.
The game is initially planned to have 15 scenarios and a shop to buy items and upgrades.
Some stages have bosses and in addition the game will feature upgrades and items in the shop to unlock.
Each upgrade done by the user cost a certain amount of potions that are collected during the game, if you save your potions during the game can return to school and swap for other towers (the idea is to release the towers but the basic set: Bow, Cannon and ice tower is to be made available by default).
This game is made entirely by one person (concept art, modeling, and programming). The only area that will probably have the involvement of other participants will be in the sound.
This week I was more focused on putting some models which were completed within the engine, working on export to FBX and also ending to adjust scale details.
I'm finishing up a model that is being done to the game that is taking all the steps recorded (from the concept, through model sheet, texturing and animation). Soon I make a new post showing all the steps.
Talking about programming and effects, I worked hard on creating new particles with texts for generate effects to the explosions of cannon. For that have extended over the management class of particles to provide a series of effects, and during execution of the component of shot I make the choice about which effect should be used (taking into account for instance the enemy reached and the level of the tower which generated the shot).