This is a tower defense style game in which you control a witch with powers to exchange trees by powerful turrets to defend your school in each level.
The game is initially planned to have 15 scenarios and a shop to buy items and upgrades.
Some stages have bosses and in addition the game will feature upgrades and items in the shop to unlock.
Each upgrade done by the user cost a certain amount of potions that are collected during the game, if you save your potions during the game can return to school and swap for other towers (the idea is to release the towers but the basic set: Bow, Cannon and ice tower is to be made available by default).
This game is made entirely by one person (concept art, modeling, and programming). The only area that will probably have the involvement of other participants will be in the sound.
The focus of this week was to make the items in the shop began to work. There are many items and with various components, implemented most items but still has much to do.
11 of the 20 items that can be purchased are already worked and were tested. The bonus factor of some of the items you can buy still needs adjustment (because they are really making you stay with such advantage that there is no challenge virtually).
In the above screen is visible for example the discount on the cost of the towers (this effect is extended also to the upgrades of the towers).
I've got two jobs ahead: make demonita work (and recover energy from enemies around you) and the cenomal (image below) invoke Stone Trolls. The model was done in a few hours, it was pretty mild, but still not excited, I need to do the rigging.