This is a tower defense style game in which you control a witch with powers to exchange trees by powerful turrets to defend your school in each level.
The game is initially planned to have 15 scenarios and a shop to buy items and upgrades.
Some stages have bosses and in addition the game will feature upgrades and items in the shop to unlock.
Each upgrade done by the user cost a certain amount of potions that are collected during the game, if you save your potions during the game can return to school and swap for other towers (the idea is to release the towers but the basic set: Bow, Cannon and ice tower is to be made available by default).
This game is made entirely by one person (concept art, modeling, and programming). The only area that will probably have the involvement of other participants will be in the sound.
Despite participating in the Global Game Jam this weekend, still got some time to program and work more focused on structural adjustments of the game.They really are "low level" settings that allow for more interactivity and more rigid behaviour during a match.
A new mechanism implemented now allows speeding up the game (very common operation of Tower Defense games) and can be selected up to 3 speed levels. The game still has some bugs of behavior (especially when a tower is being built), and I will correct it throughout the week.It helps also to carry out the tests, because the behavior of the objects turned out as expected of independent animation or other fact.
Now all dialog Windows when run cause the break of the game in the background, is movement, or any other kind of particles interaction in the background the menus will force the pause the game waiting for a response from the player.
I also made an experiment to create a default behavior for 2D textures and animate them going from one point to another. In this experiment I applied clouds for the main menu of the game and quite liked the result.