First wallpaper of the game, probably I will do more wallpapers in my free time.
This is a tower defense style game in which you control a witch with powers to exchange trees by powerful turrets to defend your school in each level.
The game is initially planned to have 15 scenarios and a shop to buy items and upgrades.
Some stages have bosses and in addition the game will feature upgrades and items in the shop to unlock.
Each upgrade done by the user cost a certain amount of potions that are collected during the game, if you save your potions during the game can return to school and swap for other towers (the idea is to release the towers but the basic set: Bow, Cannon and ice tower is to be made available by default).
This game is made entirely by one person (concept art, modeling, and programming). The only area that will probably have the involvement of other participants will be in the sound.
I'm still focused on adjusting the camera system to create a standard that enhances the game art aren't getting so far from the scenario (camera type default in Tower Defense games) but at the same time allowing the player to better define its strategy taking into account the way that the waves will take.
The big problem of this style of camera that I am proposing is to bind the selection events and back of the camera to its original position without affecting the gameplay more and at the same time make it something soft (which at the moment is the big problem of the code). The system is well refined but still have things to improve without doubt.
One of the good things you already have in the script that I revisited is an own system of limitation of the camera that makes her come too much by setting and at the same time allows me to review it without affecting the gameplay.
My planning is in June to make a new game demo for evaluation and feedback so that the voices and camera is as I want.