This is a tower defense style game in which you control a witch with powers to exchange trees by powerful turrets to defend your school in each level.

The game is initially planned to have 15 scenarios and a shop to buy items and upgrades.

Some stages have bosses and in addition the game will feature upgrades and items in the shop to unlock.

Each upgrade done by the user cost a certain amount of potions that are collected during the game, if you save your potions during the game can return to school and swap for other towers (the idea is to release the towers but the basic set: Bow, Cannon and ice tower is to be made available by default).

This game is made entirely by one person (concept art, modeling, and programming). The only area that will probably have the involvement of other participants will be in the sound.

Image RSS Feed Latest Screens
Enemy Viewer Enemy Viewer CrocoChefe2
Blog RSS Feed Report abuse Latest News: New enemies in game engine

0 comments by mcunha98 on Feb 22nd, 2015


The work of this week was focused on setting minor bugs of scales of armatures of Blender when exported to the Blender and also put new enemies within the game engine.

Hard work...

Modelling, texturing and animating the characters is the initial part of a much larger work that is effectively put them to work inside the engine of the game.

After placing a template within the Unity and set all animations is that begins the complex part of the work of definition via code of all properties that an enemy will have.

For example if the enemy will be more or less resistant to damage caused by a particular Tower, plus several other features that make every single enemy.

This week I updated the engine of the game with 3 more new enemies (Borgo, spider and Aeropopo) but still have other models ready to include in the engine. But honestly, I will first focus on completing the work of setting of these 3 models, which will take a lot of work for a few days.

Life easier

To make it a little easier my job I am writing a visualizer of enemies, the idea is that with him I can see all enemies, its properties (if configured) and also your animations (to view even if something needs to be improved after the fbx export).

This viewer will help me review the models in a more focused (I know for example that there are two models with very different scales from the rest and need to adjust)

Media RSS Feed Latest Video
Post comment Comments
CleanWater Jan 26 2015, 9:08am says:

Wow, nice project!
The graphics are colorful and well stylished.
When a demo will come out?

I saw the IndieDB button link for your project on Unidev.

+1 vote     reply to comment
mcunha98 Creator
mcunha98 Jan 26 2015, 1:17pm replied:

Demo coming soon, probably on march.
And about unidev, yes, I use it every week !

+2 votes   reply to comment
CleanWater Jan 26 2015, 1:39pm replied:

We are comrades them... Hehehe...
I will wait for the demo.

+2 votes     reply to comment
*Flame* Oct 13 2014, 11:56am says:

"Cute" comes to mind when looking at this :p awesome stuff

+1 vote     reply to comment
mcunha98 Creator
mcunha98 Oct 14 2014, 8:23pm replied:

Thanks for visit and comment

+2 votes   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

School of Witches
Developed By
Send Message
Official Page
Release Date
Game Watch
Track this game
Tower Defense
Single Player
Embed Buttons

Promote School of Witches on your homepage or blog by selecting a button and using the embed code provided (more).

School of Witches
School of Witches
1,773 of 28,184
Last Update
1 day ago
26 members