This is a tower defense style game in which you control a witch with powers to exchange trees by powerful turrets to defend your school in each level.
The game is initially planned to have 15 scenarios and a shop to buy items and upgrades.
Some stages have bosses and in addition the game will feature upgrades and items in the shop to unlock.
Each upgrade done by the user cost a certain amount of potions that are collected during the game, if you save your potions during the game can return to school and swap for other towers (the idea is to release the towers but the basic set: Bow, Cannon and ice tower is to be made available by default).
This game is made entirely by one person (concept art, modeling, and programming). The only area that will probably have the involvement of other participants will be in the sound.
I'm working in one of the special attacks that the Witch you can use during the game.
The process consists of from a given amount of potions collected with the death of the witch foes can perform a special attack with the minimum amount of potions that a given spell (Special attack) requires.
The amount of generated meteors will still be reviewed (because it generates a for each enemy that exists on the screen and it makes the attack too powerful). A scan is done automatically fetched the position of each enemy and then instantiating a clone of the Meteor that causes damage to the enemies.