This is a tower defense style game in which you control a witch with powers to exchange trees by powerful turrets to defend your school in each level.
The game is initially planned to have 15 scenarios and a shop to buy items and upgrades.
Some stages have bosses and in addition the game will feature upgrades and items in the shop to unlock.
Each upgrade done by the user cost a certain amount of potions that are collected during the game, if you save your potions during the game can return to school and swap for other towers (the idea is to release the towers but the basic set: Bow, Cannon and ice tower is to be made available by default).
This game is made entirely by one person (concept art, modeling, and programming). The only area that will probably have the involvement of other participants will be in the sound.
One more level in development, and this time the match will be played at night. The balance of light bulbs will undoubtedly be the major challenge in this scenario.
Added a new script to make the scroll of the texture of water to the river that is at the center of the scene, giving an effect more alive in the game. I'll add fish also for this part of the scenario and some other objects to give more life to the scenario.
To be honest I'm not worried about the gameplay in this scenario, but rather get a good balancing of the lamps so that the models are not practically hidden or not can be set by the player.
My next step is to model a concrete bridge to be placed on the set and connect the ends separated by the river.