First wallpaper of the game, probably I will do more wallpapers in my free time.
This is a tower defense style game in which you control a witch with powers to exchange trees by powerful turrets to defend your school in each level.
The game is initially planned to have 15 scenarios and a shop to buy items and upgrades.
Some stages have bosses and in addition the game will feature upgrades and items in the shop to unlock.
Each upgrade done by the user cost a certain amount of potions that are collected during the game, if you save your potions during the game can return to school and swap for other towers (the idea is to release the towers but the basic set: Bow, Cannon and ice tower is to be made available by default).
This game is made entirely by one person (concept art, modeling, and programming). The only area that will probably have the involvement of other participants will be in the sound.
This week was dedicated to model and texture a new enemy to the game that is set in the scenarios I have dedicated time lately.
Scenarios with snow are the focus of my work for at least a while from now on when I think of planning scenarios to create the map of the game have at least two more snow to create scenarios.
Thinking about it I created a type of Bigfoot and I'm going to use it in the snow scenarios quite often.
A significant change that I made in the mechanics of the game introduced to the current scenario an option to tell the color of the sky, with scenarios that are solid colors for the sky (and no more textures in default skybox that are too heavy) and allow me to configure quietly a default colors.