This is a tower defense style game in which you control a witch with powers to exchange trees by powerful turrets to defend your school in each level.
The game is initially planned to have 15 scenarios and a shop to buy items and upgrades.
Some stages have bosses and in addition the game will feature upgrades and items in the shop to unlock.
Each upgrade done by the user cost a certain amount of potions that are collected during the game, if you save your potions during the game can return to school and swap for other towers (the idea is to release the towers but the basic set: Bow, Cannon and ice tower is to be made available by default).
This game is made entirely by one person (concept art, modeling, and programming). The only area that will probably have the involvement of other participants will be in the sound.
One of the great frontiers to migrate from Unity4 to Unity5 is no longer have code within the game using the old format to work with the interface for the player (UI). In the former Unity everything was done through OnGUI event and now I'm working heavily on migrating many many lines of code to the visual organization of objects within the hierarchy of the Unity.
Good part of the process of generation of the elements in the map screen of the game and the scenes that were derived from the choices made have already been migrated to Unity UI, the bright side is that I'm going to eliminate two scenes of compiling ... the downside is that I still have a lot of work to do.
Another window remade through Unity UI, you can see a short video of the elapsed time from sketch to test in Unity
More updates made at this stage that is now going to the final adjustments
It may seem strange, but now I'm going to migrate the project for Unity 5
I'm working on a process to collect coins and potions in the game and also finishing the setup of the waves to the snow scenery
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First wallpaper of the game, probably I will do more wallpapers in my free time.
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