This is a tower defense style game in which you control a witch with powers to exchange trees by powerful turrets to defend your school in each level.
The game is initially planned to have 15 scenarios and a shop to buy items and upgrades.
Some stages have bosses and in addition the game will feature upgrades and items in the shop to unlock.
Each upgrade done by the user cost a certain amount of potions that are collected during the game, if you save your potions during the game can return to school and swap for other towers (the idea is to release the towers but the basic set: Bow, Cannon and ice tower is to be made available by default).
This game is made entirely by one person (concept art, modeling, and programming). The only area that will probably have the involvement of other participants will be in the sound.
This week I focused on making various adjustments in type Tower Crypt and also in ice tower which in common offer soldiers to hold the enemies.
These towers have in common the mechanism of soldiers, who are skulls or whether through special ice Tower of type 2 that offers the ' Geladão ' to fight with enemies, thus gaining time to the other towers continue attacking.The common mechanism to them, the script of the soldier, suffered several adjustments taking into account the particularities of the two element types that are available in the game.
An important factor that set was the alignment of all prefabs in relation to the game, through a calculation of height of the mesh now all the towers are born and are aligned with the floor. This ' bug ' also existed for the soldiers, but made several adjustments so that they don't get more into the ground or floating.
A great correction that I made in the process of the Special attack of the Meteor, is just as the cannon shot, now the meteor impact if reaches directly the enemy applies 100% of the damage, otherwise when striking the ground the Meteor calculates the distance of the impact on nearby enemies thus creating a shock wave to apply damage.