This is a tower defense style game in which you control a witch with powers to exchange trees by powerful turrets to defend your school in each phase. The game is initially planned to have 15 levels

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Animated windows update

Animated windows update

News

One more update in the Windows animation effects and game store.

GUIDE Window recreated

GUIDE Window recreated

News

Another window remade through Unity UI, you can see a short video of the elapsed time from sketch to test in Unity

Mundo 6 - update 3

Mundo 6 - update 3

News

More updates made at this stage that is now going to the final adjustments

 Migrating to Unity 5

Migrating to Unity 5

News

It may seem strange, but now I'm going to migrate the project for Unity 5

Mundo 5 - finishing the setup

Mundo 5 - finishing the setup

News

I'm working on a process to collect coins and potions in the game and also finishing the setup of the waves to the snow scenery

New tower finished

New tower finished

News

Finally another special Tower is complete and thus more a set of towers (from basic to special 1 or 2 is complete).

Ideas on paper

Ideas on paper

News

I needed to organize my ideas for the next special levels of torres and decided to put some of them on paper.

New enemies and engine updates

New enemies and engine updates

News 2 comments

This week was dedicated to model and texture a new enemy to the game that is set in the scenarios I have dedicated time lately.

Snow map updated 2

Snow map updated 2

News

More updates from the design adding new models and new textures for old models, check out

Snow map updated

Snow map updated

News

The focus of this week was to perform minor adjustments in the snow scene. Some assets as a snowman and other assets were made to improve the environment...

Improvement in environment

Improvement in environment

News

I performed some adjustments of lights (mostly ambient light) for some scenarios and also worked on the creation of particles to the environment (rain...

New enemies in game engine 2

New enemies in game engine 2

News

I put a few more enemies to work on game engine, this time I added an enemy land and another for air play.

Camera improvements

Camera improvements

News

More updates focused on refinement of camera movement.

Voices and camera improvements

Voices and camera improvements

News

I have focused a lot of time to coordinate people who were interested in participating in the project as voices for various characters in the game ...

Assets and new background images

Assets and new background images

News

The focus this week was put into practice several assets that I had drafted on paper and also some ideas for backgrounds in the scenarios.

Improvements (interface, zoom and backlog updated)

Improvements (interface, zoom and backlog updated)

News

After releasing the first demo of the game received several comments for improvements in engine.

First Demo and some updates

First Demo and some updates

News

Proudly announce that the first DEMO version of the game is available for testing on Kongregate, also have other news from the game.

Improvement in game logic

Improvement in game logic

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The work has been focused on fine-tuning in the logic of the game over the past few weeks, I have focused on drawing and model specific towers for each...

Focused on new towers

Focused on new towers

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This week has been focused on creating new models of towers (the basic versions of the towers until special versions).

Lot of news to share

Lot of news to share

News

This time I have really a lot of news to share as settings on the mechanics of the heads, improvements in towers and their upgrades among others ...

Multiple updates

Multiple updates

News

I performed the implementation of various functionalities and also performed a series of adjustments in the mechanics of the game (in many aspects), check...

New enemies in game engine

New enemies in game engine

News

The work of this week was focused on setting minor bugs of scales of armatures of Blender when exported to the Blender and also put new enemies within...

New Level almost complete

New Level almost complete

News

The first level setting on snow is practically ready, check out the pictures.

Boss Improvements Again

Boss Improvements Again

News

Several adjustments in the script of boss, and even animations to another model

Boss Improvements

Boss Improvements

News

The focus this week was adjustments in the Boss system.

More tweaking of game mechanics

More tweaking of game mechanics

News

Structural adjustments were made this week: speeding up the game, pausing the game and animated menu

Game Over, time of Day and also Destroyable Base

Game Over, time of Day and also Destroyable Base

News

Small implementations made throughout the week, one of the most important is undoubtedly the process to indicate which is the period of the day during...

Accelerating / Recovering energy

Accelerating / Recovering energy

News

Build the script that attaches to the characters to accelerate the speed of the enemy towards the base

Level 3 - updates and new function in game engine

Level 3 - updates and new function in game engine

News 2 comments

In addition to various tweaks that I performed in scenario 3 I worked on a new functionality already planned, which is of certain enemies recover energy...

Further adjustments in the new scenario

Further adjustments in the new scenario

News

A few more adjustments on the set to contain more background objects, such as trees, rocks and a stone bridge specific to this scenario.