Background
I've been focused in recent days on creating new items for the scenarios and review the mapping of some color balancing seeking textures and lights during the game.
Animation
Today I was finally able to get back to the point it was stopped that was to finish the configuration of the armature of the character in Blender and make a basic animation of her flying to test the model and your topology during the animation.
After making the setup of the hierarchy of bones and configured the Ik's model was ready for me to start working on her flying animation pattern based on its wings "beating" and whereas she does not carry any object or weapon (the hardest thing so far was just find a suitable position for the arms)
This will probably not be the final version (41 frames for this animation) since I was not satisfied yet with arms during the animation. Should I review soon, but I can play the character within the Unity and start my tests