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Saviour Of Strength is a Quake 3 Stand-Alone featuring the iD Software FPS Game' With twists and turns SoS aims to bring “YOU” the player a new dimension to Dragonball and more importantly online community gaming'

Saviour Of Strength are aiming to replicate DBZ into a atmospheric multi-player game'

Game Features:
+ Energy System
+ Movement System
+ Attack System
+ Melee System

=============
Energy System
=============

The energy system built into SoS involves 3 elements Fatigue, Ki and your Powerlevel'

Fatigue
-------

During the course of the game your stamina meter represents your ability to perform' Whilst high you can easily produce ki attacks and execute melee attacks'

Stamina will only drain whilst performing melee attacks or charging chargeable attacks' All others such as renzoku or small ki blasts will have no effect, only a time delay' If you continue to draw upon energy for chargeable ki attacks or perform melee you will draw energy from your "ki" or life force, which could lead to your premature death'

Ki
--

Your ki represents your lifeforce within the game, once it has been completely drained you die' It can be restored by locating and using senzu beans from senzu bags which will be sprinkled over various maps, depending on the game mode'

PowerLevel
----------

This represents how you measure up as a fighter' As you progress through the tier system and stages of gameplay your powerlevel will naturally increase' The most common method for increasing your power level via standard deathmatch gameplay is to overcome your opponents' As you rake in the kills your powerlevel will increase' Your Powerlevel is rated differently whilst in the RPG mode, for more information refer to the RPG section of this About'

Further more your powerlevel can be adjusted by powering up and powering down, this can achieve two things, strategic advantage and melee advantage' Using melee at your maximum power will cause greater loss of stamina than fighter at a fraction of your max power, although your melee is just as powerfull, only your ki based attacks are affectd by pl'

Powerlevel will be a great strategy for hiding and cloaking which will work together the scouter and heads up display'

===============
Movement System
===============

On the Ground
-------------
On the ground your normal movement is made up of walking and jogging, then when switching to boost mode you can sprint' You can naturally jump, and jump backwards'

In the Air
-------------
The flight system employs a true 6 Degrees of freedom' Whilst flying you have the abilility to pitch, yaw and roll' Pitching and yawing during flight is just the same as if you were on the ground' The only real difference is that whilst in the air using either strafe keys ( strafe left or strafe right ) will cause rolling in their respective directions' This allows for quick maneuvering'

=============
Attack System
=============

The Attack system consists of basically 2 types of attacks, which both have their own sub-types' There are the chargeable attacks and the attacks that are abilities rather than require raw energy' An example is the Kamehameha, as it is a chargeable attack it falls under the Chargeable category, on the other hand a Ki Blast dosn't exhaust your stamina only delays your ability to respond'

Chargeables
-----------

Chargeable attacks can drain stamina, and further into health if all the stamina is drained' Chargeables are commonly used by holding down the attack button until the required or desired energy has been gathered'

Abilities
---------
Ability attacks power will be based on your current power level, so you can adversely affect the power of your renzoku energy dan's or ki blasts by powering down' These attacks do not affect your stamina, although their is a time that must be waited out until the next attack can be fired'

============
Melee System
============
The melee system involves the use of a kick, punch & block button bound by the user' These buttons combined with directional keys allow for effective and strategic attacks that can be carried out by the user'

It is based upon a hit zone system similar to "Oni"' Each zone having it's own effect and animation for contact being made or missed in the location' Each location will also be equipped with 3 seperate random animations for a "miss" (ex head shot miss might be duck, slap hand away, and arms crossed) ensuring that each fight will be quite different then any other even when the same combination of moves are used.

Image RSS Feed Latest Screens
NeD's Character menu Old Concept HUD HUD
Blog RSS Feed Report abuse Latest News: Update

3 comments by Sputterfish on Nov 12th, 2009

So here is the latest update on SOS. Firstly yes, work is still being on the game. I am currently stuck at a milestone concerning the user account authentication and the player rating system. On a positive note though I have fixed the compatibility for the Mac version. Tested on Snow Leopard with no real issues. Will post any more updates as the come around.

Also if there is anyone willing to design and put up a new sos site on their server that would be cool. I can forward the dns there.

Sputt.

Post comment Comments  (0 - 10 of 72)
duckster209
duckster209 May 31 2013, 10:30am says:

Any idea on how long till next update?

+1 vote     reply to comment
wildMF
wildMF Mar 25 2013, 11:24pm says:

Hmm this is way more better than zeq2.
When its done?

+1 vote     reply to comment
Guest
Guest Jan 21 2013, 4:12am says:

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zhaireolympic12
zhaireolympic12 Feb 3 2012, 6:27pm says:

this is probably gonna b one of the best dbz games EVER

+1 vote     reply to comment
Kuzon101
Kuzon101 May 29 2011, 1:39am says:

please continue this!! it looks great!!

+1 vote     reply to comment
dwsadsa
dwsadsa Oct 18 2010, 11:36pm says:

its like some one round houses ESF and ZEQ2 and made this

+1 vote     reply to comment
1996ken
1996ken Jul 24 2010, 10:52pm says:

Can you give us a update? lol is been 8 months, some snapshots would be nice, Thanks, your game looks great, i know it will be great when it comes out, So is this gonna be another hamachi server thing? or will it develop into a huge server kind of thing?....welll...good luck

+1 vote     reply to comment
SG_SSJ!
SG_SSJ! Jul 11 2010, 5:42am says:

Is this dead?

+2 votes     reply to comment
Sputterfish
Sputterfish Jul 15 2010, 1:19am replied:

Nope SOS is not dead. Just waiting for a stable build for a public release.

+1 vote     reply to comment
SG_SSJ!
SG_SSJ! Jul 29 2010, 11:22am replied:

Please give us an update!

+1 vote     reply to comment
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Saviour of Strength
Platforms
Windows, Mac, Linux
Engine
id Tech 3
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Official Page
Saviourofstrength.com
Release Date
TBD
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Genre
Third Person Shooter
Theme
Anime
Players
Multiplayer
Project
Indie
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Saviour of Strength
Saviour of Strength
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