Saviour Of Strength is a Quake 3 Stand-Alone featuring the iD Software FPS Game' With twists and turns SoS aims to bring “YOU” the player a new dimension to Dragonball and more importantly online community gaming'

Saviour Of Strength are aiming to replicate DBZ into a atmospheric multi-player game'

Game Features:
+ Energy System
+ Movement System
+ Attack System
+ Melee System

=============
Energy System
=============

The energy system built into SoS involves 3 elements Fatigue, Ki and your Powerlevel'

Fatigue
-------

During the course of the game your stamina meter represents your ability to perform' Whilst high you can easily produce ki attacks and execute melee attacks'

Stamina will only drain whilst performing melee attacks or charging chargeable attacks' All others such as renzoku or small ki blasts will have no effect, only a time delay' If you continue to draw upon energy for chargeable ki attacks or perform melee you will draw energy from your "ki" or life force, which could lead to your premature death'

Ki
--

Your ki represents your lifeforce within the game, once it has been completely drained you die' It can be restored by locating and using senzu beans from senzu bags which will be sprinkled over various maps, depending on the game mode'

PowerLevel
----------

This represents how you measure up as a fighter' As you progress through the tier system and stages of gameplay your powerlevel will naturally increase' The most common method for increasing your power level via standard deathmatch gameplay is to overcome your opponents' As you rake in the kills your powerlevel will increase' Your Powerlevel is rated differently whilst in the RPG mode, for more information refer to the RPG section of this About'

Further more your powerlevel can be adjusted by powering up and powering down, this can achieve two things, strategic advantage and melee advantage' Using melee at your maximum power will cause greater loss of stamina than fighter at a fraction of your max power, although your melee is just as powerfull, only your ki based attacks are affectd by pl'

Powerlevel will be a great strategy for hiding and cloaking which will work together the scouter and heads up display'

===============
Movement System
===============

On the Ground
-------------
On the ground your normal movement is made up of walking and jogging, then when switching to boost mode you can sprint' You can naturally jump, and jump backwards'

In the Air
-------------
The flight system employs a true 6 Degrees of freedom' Whilst flying you have the abilility to pitch, yaw and roll' Pitching and yawing during flight is just the same as if you were on the ground' The only real difference is that whilst in the air using either strafe keys ( strafe left or strafe right ) will cause rolling in their respective directions' This allows for quick maneuvering'

=============
Attack System
=============

The Attack system consists of basically 2 types of attacks, which both have their own sub-types' There are the chargeable attacks and the attacks that are abilities rather than require raw energy' An example is the Kamehameha, as it is a chargeable attack it falls under the Chargeable category, on the other hand a Ki Blast dosn't exhaust your stamina only delays your ability to respond'

Chargeables
-----------

Chargeable attacks can drain stamina, and further into health if all the stamina is drained' Chargeables are commonly used by holding down the attack button until the required or desired energy has been gathered'

Abilities
---------
Ability attacks power will be based on your current power level, so you can adversely affect the power of your renzoku energy dan's or ki blasts by powering down' These attacks do not affect your stamina, although their is a time that must be waited out until the next attack can be fired'

============
Melee System
============
The melee system involves the use of a kick, punch & block button bound by the user' These buttons combined with directional keys allow for effective and strategic attacks that can be carried out by the user'

It is based upon a hit zone system similar to "Oni"' Each zone having it's own effect and animation for contact being made or missed in the location' Each location will also be equipped with 3 seperate random animations for a "miss" (ex head shot miss might be duck, slap hand away, and arms crossed) ensuring that each fight will be quite different then any other even when the same combination of moves are used.

Image RSS Feed Latest Screens
NeD's Character menu Old Concept HUD HUD
Blog RSS Feed Report abuse Latest News: Update

2 comments by Gruppenführer on Nov 12th, 2009 digg this super bookmark


So here is the latest update on SOS. Firstly yes, work is still being on the game. I am currently stuck at a milestone concerning the user account authentication and the player rating system. On a positive note though I have fixed the compatibility for the Mac version. Tested on Snow Leopard with no real issues. Will post any more updates as the come around.

Also if there is anyone willing to design and put up a new sos site on their server that would be cool. I can forward the dns there.

Sputt.

Comments  (0 - 10 of 43)
imperial_guy
imperial_guy Nov 13 2009, 11:30pm says:

;o i though this project was dead
and about a website well
try a free forum it can b temporal

(the hud and character menu sex me up nice work (: lol)

+1 vote     reply to comment
settimo221
settimo221 Nov 13 2009, 3:57pm says:

dude i tought it was dead tottaly sweet dude let it die again
maybe add a single player like dbz sagas looks nice for a single

+1 vote     reply to comment
settimo221
settimo221 Nov 17 2009, 2:10pm replied:

i mean dont let it die agian

+1 vote     reply to comment
Gruppenführer
Gruppenführer Nov 19 2009, 9:08am replied:

Haha thanks man. Its just alot of work. Two of us are currently working full time and trying to find time for the project. It will defiantly not die. But I can't give any exact dates lol. =P

+1 vote     reply to comment
Mkilbride
Mkilbride Nov 13 2009, 3:55pm says:

This is alive? I thought it died years ago...awesome.

+1 vote     reply to comment
cigraphics
cigraphics Oct 24 2009, 9:32pm says:

your home page redirects me to google.com

+1 vote     reply to comment
Gruppenführer
Gruppenführer Oct 30 2009, 3:43am replied:

Ugh yes this is because I own the url but do not have extra funds to host the site on a dedicated server. You offering? Haha.

+2 votes     reply to comment
Skyliner
Skyliner Jul 28 2009, 11:58am says:

they dont c like alive and kickin...
moar updates plzzzz!
thnx:)))

+1 vote     reply to comment
Gruppenführer
Gruppenführer Jul 30 2009, 8:24pm replied:

Still alive. Chill out. They arent paying me enough to finish this overnight.

+1 vote     reply to comment
Podness
Podness Sep 19 2009, 4:59pm replied:

This might be the next big thing! Can't wait ;)

+2 votes     reply to comment
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Saviour of Strength
Platforms
PC, Linux, Mac
Engine
id Tech 3
Contact
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Official Page
Saviourofstrength.com
Release Date
TBD
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Style
Genre
Third Person Shooter
Theme
Anime
Players
Multiplayer
Project
Indie
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433 of 1,297
Last Update
1 week ago
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