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Sanctus Legacy Online has been around since 2003, and has been actively present on development communities such as Gamedev'net and GarageGames'com, but is new to ModDB' While this may not be our focal hub, we will still keep this profile as up-to-date as is possible' ----- Sanctus Legacy Online is an online role-playing game being produced, independently, by Trillæm Games: a team of developers from all around the globe' Many of the game's developers have little to no industry experience, and most of them are still in their primary or secondary education' Founded in November of 2003, the Trillæm Games team began as a small group of hard-working students with a passion for the video game industry' Since then, the team has grown into a dedicated work force with a hefty goal to accomplish' Our team is still composed primarily of students and amateurs just beginning to understand the difficulties of game development, but our roster has been seasoned with big names in the field: modelers...

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Beyond personal interviews with fellow developers interested in knowing what exactly Sanctus Legacy Online is, or who I am, or what the team is like, or other such things, SLO has not yet seen a lot of publicity driven by others coming to us. Which is why I was surprised and honored to recieve an interview

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Beyond personal interviews with fellow developers interested in knowing what exactly Sanctus Legacy Online is, or who I am, or what the team is like, or other such things, SLO has not yet seen a lot of publicity driven by others coming to us.

Which is why I was surprised and honored to recieve an interview invitation from ModDB. While the site has a focus on mod creation, they also seem to have a warm place in their hearts for the hardcore standalone indie, and, with a nudge and a wink from Dimitri, we'll be finding a bit of a promotion within the community, mehopes. Since we're brand new to the community, I think a good interview will be a great "icebreaker," to help us achieve the comfort and reputation we have on places like Gamedev.net.

In addition, I have been strongly encouraged to open up the questions I'm being sent to the team, to allow for different points of view. More likely than not, I'll post the interview questions in the private team boards, allow everyone who wishes to answer some/all of the questions to do so, and then release the interview, formatted more cleanly, to the public, and to ModDB.

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