Sanctum 2 is the sequel to the world’s first Tower Defense/FPS hybrid game! Pick from four unique character classes and take up the mission of protecting the Cores from hordes of mysterious aliens. In Sanctum 2 you play your character exactly the way you want through the new and extensive customization system. Pick your own loadout of towers, weapons and perks, and pick well, because you are humanity’s last defense against the hordes set out to destroy it. Sanctum 2 is not just a simple upgrade of the Steam hit that was Sanctum 1, it’s a new game completely rebuilt from the ground up using community feedback and outside-of-the-box indie game design to really push the bar of what an indie-studio can do.

Post news Report content RSS feed Sanctum 2: First tower pictures released!

The first batch of towers for the FPS-TD game Sanctum 2 are now public!

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If you're going to make an FPS-Tower Defense game, there will obviously be a lot of empasis on towers. The first release of Sanctum 1 had only a few towers in the vanilla game, and it took quite a few months before we felt we had a wide enough setup of towers for our players. However, Sanctum 2 is a much bigger project, and we can now afford to both remake many old favorites from Sanctum 1, but also add new towers that we could never afford with our old budget on day 1 of the game's release. Players can even interact with certain towers now, such as the Mine Dispenser!

Below are three completely new towers for Sanctum 2, be sure to post a comment and tell us what you think!

Image and video hosting by TinyPic

Image and video hosting by TinyPic

Image and video hosting by TinyPic

Comments
Dieger
Dieger

still waiting for a nuke tower :D

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ShrikeGFX
ShrikeGFX

look very cool but add enough variation in towers
your image links are broken btw

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skyewing
skyewing

the main characters name isnt skye again is it :|

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Dirt_Diggller
Dirt_Diggller

Nice guys. Sanctum was one of my favorite games, however I went off it once it started expanding too much. The newer maps didn't allow for much path making, the weapons felt out of place, and not being able to help team mates build their towers without owning them your self made it harder to cooperate with random people.

Looking forward to see how this one turns out!

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