Years after taking Stilwater for their own, the Third Street Saints have evolved from street gang to household brand name, with Saints sneakers, Saints energy drinks and Johnny Gat bobble head dolls all available at a store near you. The Saints are kings of Stilwater, but their celebrity status has not gone unnoticed.
Installation instructions are to be found in the Readme.txt file from the .zip archive. This mod is for hardcore saints row players. It doesn't make you feel like an ultimate badass.
*INITIAL* Version - 6 april 2012-Buying properties will cost you much more money(ex:Friendly Fire for 45,000$);
-Less income from properties;
-Upgrading your vehicles(ex:torque,tires) is more expensive;
-Upgrading your character is more expensive;
-Gain respect harder/level up harder;
-Carry less ammo for your guns;
-Decreasing the reinforcement rate from rival gangs so you have time to take a breath when on 5 star notoriety or less;
*UPDATE* Version 1.1 - 9 april 2012-Readjusted ammo prices from friendly fire;
-You can now buy minigun,flamethrower and Luchadores G-L and ammo for those guns;
-More support from Saints(you now have 2 Saints Backup on your Phone,one of them sends 8 saints to you and the other one is the vanilla one);
-Readjusted some weapons.
*UPDATE* Version 1.2 - 10 april 2012-Minor ammo tweaks;
-Your homies shoot better;
-Zimos will have the Bling shotgun;
-There is a chance that Shaundi will have Killshot rifle;
-STAG Commandos will spawn on 3 or more shields(OFC after they arrive in Steelport;useful when doing the STAG Commandos challenge).
*UPDATE* Version 1.3 - 12 april 2012-Brutes are tougher;
-Oleg is more powerful;
-Gangs are tougher;
-STAG Commandos are tougher;
-Boss fights are harder(Matt Miller's Avatar,Killbane from Murderbrawl and Killbane from Mars);
-INFUEGO vehicle resists more before exploding;
-STAG suv (N-Forcer) vehicle resists more before exploding.
*UPDATE* Version 1.4 - 13 april 2012-Fixed STAG Commandos not spawning;
-You get your income from owned hoods less frequently;
*UPDATE* Version 1.5 - 31 may 2012-ragdoll damage multiplied by 16;
-if you enter with your car in rim jobs you have to pay for repairs it even if it has a little scratch on it,minimum payment is 29 dollars;
-you will have to wait more for the health to begin regenerating;
-less player hp;
-items on the ground will not glow;
-DLC guns will not come free to your crib stash,you will have to buy them from Friendly Fire(if you don't own the DLC when your buying the weapon which belongs to the respective DLC then the gun will be automatically dropped on the ground);
-civilians have a better chance to be armed;
-you do less melee damage(fists,baseball bat,etc);
-changed the prices for ammunition,made some minor tweaks;
*UPDATE* Version 1.5.1 - 31 may 2012-fixed some weapons still glowing;
-vehicles more resistant to pistol/smg shots;
-higher chance when dead gangsters drop items;
-brute melee attack damage tripled.
*UPDATE* Version 1.5.2 - 1 june 2012-Added adrenaline mode,when your hp is less than 33% then you take much less damage;
-To compensate with the adrenaline mode,you will have to wait longer for regen;
-33% less damage when you get hit by cars.
*UPDATE* Version 1.5.3 - 2 june 2012-removed the high reward from powersliding(drifting);now you get a maximum of 5 dollars;
*UPDATE* Version 1.5.4 - 3 june 2012-tank mayhem activity extension is back.
*UPDATE* Version 1.6 - 5 june 2012-citizens are now less fearful and more brave and they will sometimes carry a firearm;there is a higher chance that they will threaten or attack you if you taunt them,or push them;they will also be more aggressive in traffic like chasing you if you rammed their car,etc;
-changed the time of day actions made by citizens;ex:they will not read a newspaper only at day but at night too;
-you will now see customized cars(changed rims,paint,spoilers,etc) right on the street,either driven by citizens or parked at the roadside.
*Screenshots Update 1.6
Some civies attacking me:
Some customized cars that spawn randomly on the street(I didn't customize them):
*UPDATE* Version 1.6.1 - 5 june 2012-Survival missions(the random calls) are now more difficult but you get better rewards and help from saints.
*UPDATE* Version 1.6.2 - 8 june 2012-hp regenerates at a slower rate;
-enemies will try to ram you less frequently.
*UPDATE* Version 1.6.3 - 10 june 2012-STAG soldiers are eqquiped with better body armor but you can still kill them easily with headshots;
-When you are on 5 badges there's a very small chance that the STAG Prototype tank will spawn(After STAG arrival in Steelport);
-You now have to wait a little longer after shooting the tank cannon.
*UPDATE* Version 1.7 - 11 june 2012-Pedestrians and cars now spawn more;made the city more active;
-Regular zombies have their health doubled;
-Zombie Brute tougher;
-Zombie brute now can spawn at "zombie island" (small chance);
-More zombies will spawn at "zombie island";
-Reworked the recoil of the weapons,now you really need to upgrade your guns in order to have less recoil;(except of .45 sheperd,which doesn't have any weapon recoil lessen upgrades).
*UPDATE* Version 1.7.1 - 12 june 2012-STAG rifle,Krukov,.45 sheperd have more recoil;
-Firing the RPG will shake your camera badly;
-Fixed SMGs spreading too much;
-Decreased the chance of STAG commandos spawning.
*UPDATE* Version 1.7.2 - 13 june 2012-Most STAG soldiers now resist being taken as a human shield;
-Amplified the chance of STAG soldiers and commandos to carry rocket launchers;
-Survival missions now changed and hardened on each difficulty setting;
-Notoriety tweaks:You gain a new badge/star harder but the decay is longer.
*UPDATE* Version 1.8 - 15 june 2012
-Less cash reward from activities;
-Increased the chance when the buyer leaves without paying or attacks the dealer on drug trafficking activity;
-The counter from the right side of the hud let's you continue your killing spree(Gang kill,Multikill,etc) for a much longer time and the cap is now 27 instead of 9 and if you reach 27 then you get a big cash reward(between 500-2000 dollars,depends on the combat type,for example if you reach 9 gang kills in a row let's say you get like 300 dollars but if you do 9 nutshot kills then the recompense is much bigger);
-Be careful how you drive ! Now like 90% of the car accidents you do will result in yourself flying through the windshield (and maybe dying,depends if you have upgrades);
-For those who have problems with Jenny not fighting,this update contains a patching of this bug;-Added 30 extra seconds in tank mayhem activities;
*UPDATE* Version 1.8.1 - 17 june 2012
-No more enemy saints bug,or enemy gangs coming in purple cars,removed feature from v1.4 when saints would automatically help you;
-Calls from survival missions are now more frequently;
EDIT:Fixed the startup crash on 1.8.1
*UPDATE* Version 1.9 - 19 june 2012-More tweaks and fixes about balancing between you and your enemies;
-Some fixes on survival missions;
-Mod optimization with co-op;
-No more easy and medium difficulty,no matter what difficulty you select,it's still on hardcore;
-New Specialists for Deckers and Luchadores:
>they are deadly and they shoot much better than regular soldiers;
>cannot be grabbed as a human shield;
>powerful in close quarters,they will always charge at you;
>more hp than regular soldiers;
>they can be recognized from their colors;
>the decker's specialist clothes are partially red;
>the luchadore's specialist shirt is light blue and he's knees protection is violet red;
>they are equipped with powerful guns like RPG or AR-55,decker specialist might be equipped with Cyber SMG;
>they spawn on 3+ notoriety level;
-New specialists screenshots:
*UPDATE* Version 1.9.1 - 20 june 2012
-Boosted a little the hp of the new specialists;
-Deckers from cyberspace are tougher;
-NPC's do more damage with tanks,helicopters,etc;now when you are fighting Army/STAG tanks or any other vehicle which has a rocket launcher mounted is a lot more challenging because your tank or other military vehicle you're in will explode in a couple of rocket shots;
-Tank's secondary weapon,the machine gun,overheats faster than before;
-Increased the number of kills/minutes required to finish a survival mission but bigger cash rewards;
-Challenger's minigun won't do any damage to other tanks anymore;
-Cybercannon fully recharges at a slower rate since it's a very overpowered weapon against infantry;
*UPDATE* Version 1.9.2 - 21 june 2012-NPCs from air vehicles,tanks,etc will be able to shoot as often as you;
-Microwave lasers from VTOL and Crusader can now overheat;
-Fixed some spawning issues on Arapice Island;
-Other insignificant updates which are not worth mentioning;
*UPDATE* Version 1.9.3 - 21 june 2012
-Fixed mass zombie brute spawn on Arapice Island;
*UPDATE* Version 1.9.4 - 22 june 2012
-A few tweaks on notoriety gang spawns;
-RC gun distance limit tripled,making the weapon more useful;
-Sonic gun charges slower.
*UPDATE* Version 1.9.5 - 24 june 2012
-minor updates regarding boss fights and matt miller's cheats;
*UPDATE* Version 1.9.6 - 25 june 2012
-NPCs do more damage with explosions;(You don't die after 10 RPG shots in your chest anymore);
-Hitman missions give you more cash; ex:Killing target Sgt.Steiner rewards you with 15k.
*UPDATE* Version 1.9.7 - 25 june 2012-Minor tweaks to hitman missions;
-Flamethrower range increased;
-New specialists will never flinch.
*UPDATE* Version 2.0 - 26 june 2012-Increased the range of shooting for the minigun brutes;
-Increased brute cap when on high gang notoriety;
-New Morningstar Specialist:
>will spawn on 4+ notoriety level;
>they will always be in a helicopter;
>they will carry an RPG;
>more hp than regular gangstas;
>they do more damage with the RPG than regular soldiers;
-New Morningstar specialist screenshots:
*UPDATE* Version 2.0.1 - 27 june 2012
-Gangs now spawn at a faster rate than before(when you are on notoriety);
-Fixed Killbane from Mars sometimes not attacking;
-Health Increase upgrades are now more expensive but will give you a little more benefit.
*UPDATE* Version 184.108.40.206 - 28 june 2012
-Killbane from Mars runs faster to you;
-You can only hold 2 RPG rockets,so you need to upgrade to carry further more.
*UPDATE* Version 220.127.116.11 - 29 june 2012
-Fixes not being able to pick up ammo for stag rifle.
*UPDATE* Version 2.1 - 19 july 2012
-Fixed sometimes being able to carry 51+ grenades;
-STAG Commandos may spawn in tanks.
*UPDATE* Version 2.1.5 - 20 july 2012
-Decker APCs will spawn on level 5 notoriety.
*UPDATE* Version 2.1.6 - 22 july 2012
-Fixed a bug were you could carry a small amount of grenades.
*UPDATE* Version 2.9 - 08 november 2012
-Saints Spec Ops DLC vehicles will be unlocked later in the game to prevent game unbalancing.
*UPDATE* Version 2.9.5 - 26 november 2012
-bullets from rifles,SMGs,shotguns and snipers do less damage to vehicles(65% less damage from rifles and SMGs and 35% less from shotguns and snipers);now you can take cover behind your car without any worries of it blowing up;
-AK-47,deagle and other high caliber guns can now penetrate multiple humans;
-SMGs do more damage;
-fixed the Cybercannon thing in Http://deckers.die as Rysir requested(haven't tested it yet because
I don't have time,if anyone makes the effort and play the mission you should see 999 ammo to the gun,
so please report if something went wrong).
*UPDATE* Version 3.0 - 11 january 2013
-gangs now carry a much more diverse equipment like ar-55,storm smg,etc;
-the brute that jumps on the ball is easier to kill than before;
-the yarn ball is much more resistant;
-the mini-map along with the notoriety badges/stars have been removed.
*UPDATE* Version 3.0.1 - 13 january 2013
-the tank's main cannon moves slower;
-the crusader's solar beam does less damage to vehicles;
-one extra minute in tank mayhem activity;
*UPDATE* Version 3.0.2 - 16 january 2013
-it is now nearly impossible to destroy a vehicle using the melee weapons;
-the cops will come to chase you if you steal a vehicle after a brief amount of time;
-made the trail blazing activity much more fun because the cops and the luchadores will chase you during the activity.
*UPDATE* Version 3.0.3 - 19 january 2013
-The Bear's turret does less damage to vehicles and it rotates slower than before;
-You will encounter more SWAT troops than before (with the except of level 5 notoriety);
-Torque upgrades are more effective;
-Less hitpoints for the yarn-ball because it was too overpowered.
*UPDATE* Version 3.1 - 01 february 2013
-specialists are now easier to kill with headshots;
-other npcs,vehicles,weapons,survival missions and notoriety tweaks.
*UPDATE* Version 3.5 - 14 june 2013
-major notoriety fix;sometimes the gangs wouldn't spawn when on high notoriety in the previous versions;
-tripled the income from owned shops;
-dramatically decreased the HP of the brutes;
-all the tanks are less resistant to damage;
-lowered the cash reward from killing sprees and now you will start earning money if you do 2-6 kills in a short time(3 kills to start the headshot killing spree,for the explosive kills the counter will start at 6 kills,etc).
*UPDATE* Version 3.6 - 19 june 2013
-the minimap along with notoriety stars and badges are back!but you can't see the enemies on the map anymore.
*UPDATE* Version 3.7 - 20 june 2013
-fixed the minimap sometimes disappearing (sorry for messing up);
-all the damage upgrades have been overhauled and you can't upgrade to no damage anymore(the prices have been changed too);
-also the phone menu has been edited accordingly to the upgrades overhaul;(thanks to Minimaul and MikeW).
*UPDATE* Version 3.8 - 06 july 2013
-included Random Encounters Mod (with slightly less enemies).
*UPDATE* Version 4 - 23 august 2014
-Included ebene's version of my Random Encouters Mod
-removed vehicle angular damping
-fixed a crash on Belgian Problem
Installation instructions are to be found in the Readme.txt file from the .zip archive.
This mod is for hardcore saints row players.
Also,it doesn't make you feel like an ultimate badass.