This neatly pixelated platformer will put you in the shoes of the last free sage against the evil tyranny of the EMIGLIB empire. Responsive controls, a hardcore difficulty level and well placed checkpoints, along with a rich chiptune soundtrack and varied sprite animations, create a solid and engaging game environment in which the player will have a surprisingly ample array of choice. I've been working on Sage of Hope single-handedly since January and expect to release it in the first quarter of 2013.
This is the soundtrack that will be played during the first scenes of Sage of Hope, which portray the village being invaded and destroyed by EMIGLIB forces.
I used MuLab to sequence and mix this, and Tweakbench VSTs to emulate NES sounds. Musically, I feel this keeps the NES metal tone already set for the game, but with a more baroque/medieval atmosphere. This was also a bit more inspired by the soundtrack of The Immortal, which feature, in my opinion, some of the best chiptune tracks ever to grace any game.
Anyway, if you enjoy this, please follow Sage of Hope on IndieDB, as it really helps push the development forward! Thanks!
For more information on Sage of Hope and Protomni, please visit the developer's official website.
Finally, if this is the first time you hear about Sage of Hope, here are a few screenshots:
"A Matter of Endurance", to be featured in the indie game Sage of Hope, is running in the Best Chiptune category of Game Music Brasil 2012 and you can...
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