Robbin' Goblin, as it's name suggests, is a game where you regain your lost wealth through stealing from the little robbers: the goblins. The gold you acquire can be used to build castles, equip your defenses with ballistas, hire guards, and make modifications which hinder the goblins' paths. Use the skills you unlock, and test your resourcefulness to decide your fate: Will you fall to poverty, or rise to royalty?
The second test version is now released, featuring new units from the latest development vlog and a Launcher for the game!
Development Vlog #6 is released introducing three new units: Trick or Treat, Imp and the Magnet trap.
After months of development the first test version of Robbin' Goblin has been released!
The second gameplay video is out showing how much the game has developed in the past few month!
With the fifth dev vlog several updates were made to the game, including the inventory system (with a few items as well) and as promised some...
Robbin' Goblin is back with the fourth development vlog, introducing the Ogre and the Jelly.
I haven't done dev logs since the last two weeks, but I was working on implementing many things.
Several updates were made to the game, including major gameplay changes as well.
The first gameplay video of Robbin' Goblin has been just released, presenting the first test level in action!
It's been a long time since the last update, however from this time on the game will have regular updates again.
The digger goblin and the normal goblin were joined by two, more frightening goblins, namely: the mad goblin and the zombie goblin. How are they special?...
If you decide it's a tl;dr, you will contract a very serious case of anatidaephobia. Now go out and spread the word!
Here you can have a glimpse at how the menu system, and a couple of skills work.
First video on the game is out & a new type of goblin is being developed!