A first-person point-and-click adventure, built in Adventure Game Studio. Due for release in 2012.
Three new screenshots and a few thoughts on development so far.
Posted by LewisDenby on Dec 16th, 2011
Development on Reality Falls continues to stride onwards, and today I made the last few changes to the first part of the game before I give it a rest for the Christmas period.
It's all going smoothly. About 40 percent of the game is now fully complete, playable from start to finish, seemingly without any serious bugs. I couldn't have hoped for any better by this stage in development, really.
I've been adopting the mantra of 'test early, test often' with an awesome group of testers, who've been meticulously trying (and frequently succeeding) to break the game. I've also had some wonderful feedback in a more general sense that has helped to tweak some of the design to make the game as engaging and intuitive as possible.
I've also been playing through a big back catalogue of some of my favourite adventure games to analyse why exactly they succeed, as well as a few rubbish ones to see why they don't. It's all amounting to a game I'm hugely pleased with, especially given that it's my first attempt at a major project in Adventure Game Studio.