Yet beneath the green of the trees and the blue of the sky lies a seedy underworld – and you’re a part of it.
You’re Jack, and you’re a drug dealer. You act as a middleman between a major supplier and the guys who pedal the product on the street. But when an ordinary transaction turns weird, you find yourself caught up in a mystery that reaches beyond the confines of your black-market business and into the unusual nature of the town itself...
A first-person point-and-click adventure by games journalist Lewis Denby (with music from the ever-wonderful Kevin MacLeod), Reality Falls will be released when it is finished, which should hopefully be at some point in the first half of 2012.
Development on Reality Falls continues to stride onwards, and today I made the last few changes to the first part of the game before I give it a rest for the Christmas period.
It's all going smoothly. About 40 percent of the game is now fully complete, playable from start to finish, seemingly without any serious bugs. I couldn't have hoped for any better by this stage in development, really.
I've been adopting the mantra of 'test early, test often' with an awesome group of testers, who've been meticulously trying (and frequently succeeding) to break the game. I've also had some wonderful feedback in a more general sense that has helped to tweak some of the design to make the game as engaging and intuitive as possible.
I've also been playing through a big back catalogue of some of my favourite adventure games to analyse why exactly they succeed, as well as a few rubbish ones to see why they don't. It's all amounting to a game I'm hugely pleased with, especially given that it's my first attempt at a major project in Adventure Game Studio.
Lewis Denby announces Reality Falls, a first-person point-and-click adventure with a focus on world-building.
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