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Raw F.O.X is a first person shooter video game to be developed and published by Redkix Games for Windows, Mac, and Linux. It is the first installment to the Raw F.O.X series. The game is based on the Unity 3D game engine developed by Unity Technologies. The narrative focuses on a modern conflict set in the fictional nation of Torisakia, involving a counter terrorism force named the TCTF and a rebel group called the UCOT, and is centered around an antagonist who plans to kill and destroy Torisakia's people. It is told from the perspective of Private Edward Groves, a former Torisakian Army who was part of a large scale military operation for 2 years and spent both years in a guerrilla prison. The multiplayer component of the game contains various game modes and a leveling system that allows the player to unlock additional weapons and rewards as they progress. The game also contains downloadable content called "map packs", which can be downloaded online.
PLEDGING $20 OR MORE GIVES YOU ACCESS TO THE CLOSED MULTIPLAYER BETA WHEN IT IS RELEASED!
PLEDGING $50 OR MORE GIVES YOU THE PREVIOUS REWARD PLUS A PRE-ORDER OF RAW F.O.X!
With much progress made over the past few days with our switch to First Person, I released the first picture of Raw F.O.X(which can be seen by clicking the images) that showcases gameplay. It's a very early version of the HUD and guns. Many things will change over time. I'm going to start working on the GUI skins and add them in instead of using the default GUI. I finished implementing all of the weapons. Some still need work with animating and culling. But most are ready for use. I'm going to also start working on ammo drops which will be placed throughout levels. I finished typing out the script to get the ammo pickups working. I also got the blood splatter and health regeneration working. I'm pretty sure everyone knows what that is. I fixed a couple of bugs in the game. One of the major bugs was that the guns would spawn sideways instead of straight out. It was a problem with the Gun Bob script that made it do this. The other bug is the inability to use the mounted MGs on the bunkers in the mission "Chilled To The Bone". I forgot to add colliders to these because originally only enemies were able to use the MG. The MGs will probably be useless because by the time the player is able to get on it, all of the enemies will be dead. The final bug was the instant death collider on the water killed the player before he/she collided with it. I still need to finish typing out the spreadsheet for the mapdata on the Multiplayer. The Multiplayer will be worked on more after a few missions are completed. I plan to release a Dev Vlog sometime this week to keep trackers updated on the development video-wise. ALPHA 3 has been delayed because we ran into these bugs at the last minute. So Alpha 3 will most likely released this week. Sorry for the inconvenience. We got a lot of questions about it.
My goal is to release the game by the end of 2012 or the beginning of 2013. When the game gets finished depends heavily on your feedback from playing the alphas, so please comment on them! We're still trying to hit our IndieGoGo goal of $800! Let's keep going! A pledge of at least $30 will get you access to the closed multiplayer beta! A pledge of $60 will get you and two friends a copy of the game when it's released! Spread the word! HELP ME RAISE MONEY FOR RAW F.O.X: IndieGoGo. The IndieGoGo project will help fund the game's development, production, PR, and publishing. I intend to release Raw F.O.X on Steam and/or Desura, but I can't do it without your help! Thank you very much!
Raw F.O.X received big updates this week. The main update is the switch from Third-Person to First-Person to change to a new way of gameplay...
I'm putting the finishing touches on the mission "Chilled To The Bone", The first mission in the game. Since it doesn't really contain any events that...
It's been awhile since our last update. I started working on some multiplayer maps as well as announcing the Linux version.
I have started Raw F.O.X's IndieGoGo campaign. Our goal is $800 and all of the funds will go to better assets for Raw F.O.X.
I'm proud to bring you the ALPHA 2 Mac Build of Raw F.O.X! This alpha contains multiplayer stuff. It has the lobby system and 1 unfinished multiplayer...
I'm proud to bring you ALPHA 2 of Raw F.O.X! This alpha contains multiplayer stuff. It has the lobby system and 1 unfinished multiplayer map A few bugs...
I'm proud to announce that the ALPHA 1 has been released for Raw F.O.X! This alpha contains the basic things I addressed in the latest news. A few bugs...
ALPHA 3 has been delayed and will be released later this week. Sorry for the confusion. :D Remember to leave feedback so we can get this game finished sooner.
Tonight, I will announce some big updates about Raw F.O.X and release ALPHA 3 later tonight. Follow Community Manager Michael Boudreaux @MBoudreaux22 on Twitter.
can i play it whit 512 mb ram and 96 vram????
probably not, but im not so sure because im not familiar with the unity engine's requirements
Unity's System Requirements:
Windows XP or later; Mac OS X 10.5 or later.
Pretty much any 3D graphics card, depending on complexity.
Online games run on all browsers, including IE, Firefox, Safari, and Chrome, among others.
Android authored content requires devices equipped with:
Android OS 2.0 or later
Device powered by an ARMv7 (Cortex family) CPU
GPU support for OpenGLES 2.0 is recommended
It should. I'm not sure how big the full game will be. But again, it should be able to play. My friend has 530MB RAM and only 100 VRAM and it played fine for him. SO it should work.
How does he have 530mb RAM and 100mb VRAM? From what i've been taught about RAM and VRAM, it starts at 1byte and at every increase it doubles, which means it should only be these numbers: 1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096 and so on.
Well, it was around those numbers. I can't remember. But according to the Unity Engine Requirements, you need a moderately good computer.