What starts as a simple quest for desert scavenger Amon soon sprawls into a journey where several unlikely heroes join to save Umbra, a beautiful but harsh world that mysteriously stopped spinning thousands of cycles ago. Explore the world of Umbra and face myriads of monsters in exhilarating turn-based combat. Kiting lets you strategically take on as many enemies as you like. The more enemies the more experience gained.

Post news Report RSS Making of Thunder Character

Thunder is the big cat/dog like creature. He's a follower like Gnart, and will be used to buff and support Amon and other characters in the game. I've posted up some final images and the sculpting process in video format for you guys to check out!

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This is Thunder, the big cat/dog like creature. He's a follower, like Gnart, and will be used to buff and support Amon and other characters as well (who will be revealed at a later time).

Concept art by the amazing Fridtjof.

I've been busy lately with converting the lovely 2D artwork here at Snowcastle games into 3D characters. I most recently finished Thunder.

I've recorded most of the sculpting process from zbrush. It was a little harder to get the right look than I imagined, but I think I got it down.

Timelapse Part 1

Timelapse part 2

The final Sculpture looked like this.

After the sculpture was done, I did the lowpoly in Topogun, and the texture in 3D coat.
This is rendered in Marmoset for presentation purposes.

Be sure to check out the video section for a turnaround of the model.

I hope you guys like it!


Nice model, i like the use of polish to get a nice style

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