New week means new update!
The last couple of weeks have been really efficient weeks here at Snow Castle. We kicked ourselves a little bit and got the pipeline more streamlined and the project as a whole is rolling smoother and faster, which really shows from what we have in the prototype so far.
The prototype is moving along nicely, thanks to the addition of Thomas Pasieka from 3D Attack (The Other Brothers), who is helping us out and working hard to convert the concept art into 3D environments which we can use.
Its an iterative process, and for each delivery the assets only get better and better. As you can see in the image above, it’s looking good.
On the feature side we have made some developments too. We now have a moving Amon in the game, rigged and animated, with animations being added constantly.
We have also been grey boxing the first stages in the prototype, one of which you can see below.
Eivind (our programmer) has also been hard at work, implementing first draft version of the combat, cameras and a whole lot of features.
The combat so far consists of:
- Combat Initiation
- Battle Scene
- Combat Manager
- Time To Act Timer
- Player and monster slots (for placing them where we want to)
- Team/Pair selection
- Ability selection, targeting and execution
- End Logic
There you have it, a super quick update, some in development screenshots and in not to long, we will be able to show you some actual in-game footage!