Earthlock: Festival of Magic for PC and multi console release is a RPG/Adventure game set in the fantastical world of Umbra. Earthlock: Festival of Magic is the first part in a trilogy of games. In the Game the player gets to play with a cast of eight unique characters, which they meet through the story. The player can group up to four characters at once and engage in turn based combat, resource management and real time puzzle solving. Each character has a unique relationship with the other characters in the group, developing these relationships can unlock unique combat abilities encouraging the player to experiment with different groups.

Post news Report article RSS Feed Project FoM: Combat Gameplay - Part 1

This is part one of a series on the combat gameplay in Project FoM. In this post, we'll touch on a couple of things we have done to give the player more tactical options. Future posts will take go deeper and explain new features we are planning for Project FoM.

Posted by MattisBodtker on Jul 31st, 2012

I thought it was about time that I shared some thoughts on the design in Project FoM. I’m not going to write too much and I’ll just stick to one small feature this time. As we progress further in the development, I’ll be sharing more technical and detailed descriptions of the mechanics and design thoughts I/we have.

Today I wanted to talk a little bit about one of the main features of any good JRPG… The combat. In many regards there are certain combat mechanics that make up a traditional JRPG that have become staple features in “every” JRPG, and certainly we will have those too.

When we decided we wanted to make a homage to JRPG games, we wanted the combat for the game to give the player the same fundamental experience as the one in Final Fantasy VII, but take these tried and true mechanics, improve and add many new elements to give a new dimension to them.

One of the things we wanted to do was to have the player character party consist of 6 characters, but divided them in to teams of two and two, each team consisting of a Warrior and a Protector. This is only one of many features we did to introduce more tactics to the combat. This forces the player to think about how they want to fight their battles and use their characters, as they have to control the Warrior and Protector as one, and only perform one of their abilities each turn.

Another addition we have made is that, as the player characters level up and gain new abilities, their abilities lists will grow longer. We designed it such that the player will not be able to use all of the characters abilities in combat, but only a limited selection. Think of it like in any of the Pokémon games where you can have hundreds of Pokémon, but only use 6 at a time. Again, the player will have to think tactically and select the abilities with care and build the party up as they like. Of course the player can at anytime outside of a combat scenario change the abilities to adapt to their needs.

There are a couple of other things I want to talk about regarding the combat, but I think I’ll save the best and more unique features for a future update. If anyone has any questions or suggestions on what I should write, please leave a comment or send me a mail. I would like to hear from you.

- Matt (Mattis)

Post comment Comments
VarosTyr Aug 1 2012, 2:19pm says:

Appears pretty interesting. Tracking this now, looking forward to updates!

+2 votes     reply to comment
MattisBodtker Author
MattisBodtker Aug 2 2012, 2:06am replied:

Thank you very much :) I have already planned 4-5 more in-depth posts on the combat. And a dozen at least other topics!

+1 vote   reply to comment
Rafhaelbass Aug 1 2012, 8:08pm says:

I like the graphics, but not the hand cursor. Tracking!

+2 votes     reply to comment
MattisBodtker Author
MattisBodtker Aug 2 2012, 2:10am replied:

Thanks! I should probably have written that the illustration is an early concept by our Art Director Fridtjof (Frits), and its definitely not final ;) For one, it's missing some of the core combat mechanics!

+1 vote   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Earthlock: Festival of Magic
Windows, Mac, Linux, XONE, PS4, WiiU
Snowcastle Games
Send Message
Official Page
Release Date
Game Watch
Track this game
Post news
Report Abuse
Report article
Related Games
Earthlock: Festival of Magic
Earthlock: Festival of Magic Single Player Role Playing
Related Engines
Unity Commercial Released May 2005
Related Groups
Snowcastle Games
Snowcastle Games Developer with 5 members