Project Spikes is a physics-based platformer in which the player needs to solve a series of creative physical puzzles to progress. As a physics game, the puzzles will include the use of the Force Gun, which enables you to pick up and drag objects around the level, including laser turrets and special cubes. As a platformer, it will test your platforming skills with moving and rotating platforms, disappearing ledges, and good old jumping puzzles.

Right now, you can download all game updates right here on Indie DB on the Downloads page, and if you have any comments, ideas or bugs, you can leave a comment on this page, on the Indie DB forum page above, or on my blog.

Current features
Force Gun - This is the main piece of kit you'll be using. It enables you to pick up many objects in the game, mainly laser turrets and cubes. Those objects can then be used to trigger stuff like moving platforms.

Laser Turrets -  These cool little turrets come in two varieties, one with a fiery red beam and the other with a soothing blue beam. The blue version is friendly, and you can use these turrets to activate laser receivers. The red ones, however, will try to kill you, unless you find a way of disposing of them.

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Project Spikes Update #5 - Images Project Spikes Update #5 - Images Project Spikes Update #5 - Images
Blog RSS Feed Report abuse Latest News: Dev Blog #5: Fields and Laser Improvements

1 comment by danielthenerdyguy on Aug 11th, 2014

Time for another update! To kick this one off, I'll introduce a new feature: fields!

Project Spikes Update #5 - Images 
My laser arrays are much purpler than yours.


The red laser fields harm the player, while the purple ones destroy physics objects such as cubes and turrets. When the player goes through a red field, you die instantly too, so it's probably best not to let that happen. These new fields are ripped from the old project mostly, but with a new appearance and a bit of new functionality, both of which slot nicely into the other game features (it's lasers all around here). There's also another tweak to lasers - I refer you to an image from last update:

Project Spikes Update #4 - Images
Entanglement. I ain't having no quantum physics going on here!

As you can see, the laser beams don't line up correctly and look like something MC Escher would draw. But I've changed the lasers to use a different shader, so they're less solid-looking than before, and render correctly, giving a more subtle look. Talking about tweaks, the Force Gun provides force in a different way than before, in that it doesn't really apply a force, it provides an impulsive... well, force I guess. Physics nerds will probably understand the difference, but for the average Joe, that just means the movement of objects is a bit more instant.
To accommodate the fields, I've split Tutorial 2 into two, and tweaked them a bit, so there's basically a new tutorial level to stop the tutorial feeling like an avalanche of features and instructions.

Project Spikes Update #5 - Images
Things are starting to look a lot more colourful!

In the background are the red fields that kill you. You'll also see part of a TV screen at the top of the tower - remember back in the real early version of the new project, when screenshots were added? You could press F5 to take a screenshot, and it would render the image to a screen in the level. That's been added back, but this time the screens have a simple model. Every tutorial level has at least one screen, so you can see your last screenshot whenever you want.
I'm also partway done with the turret texturing job, which is taking much longer than anticipated. I've tweaked the angry turret face, and made one for destroyed angry turrets.

Project Spikes Update #5 - Images 
No, Steve, noooo! I'll get revenge for you!

Next update is going to be a big texturing/modelling update, because I've been putting off replacing placeholders for a long time (the Force Gun springs to mind, however hilarious it is). You can find the update on the downloads page once it's uploaded/authorised, so have fun playing! Don't forget, this update contains all the features I mentioned back in the Update #4 post, including better turret collision and different textures on cubes based on how damaged they are.
-Daniel 

Downloads RSS Feed Latest Downloads
Project Spikes Update #5 Linux

Project Spikes Update #5 Linux

Aug 11, 2014 Patch 0 comments

Update #5 for Project Spikes on Linux. You'll need something able to unzip 7z folders to uncompress the folder.

Project Spikes Update #5 Windows 64-bit

Project Spikes Update #5 Windows 64-bit

Aug 11, 2014 Patch 0 comments

Update #5 for Project Spikes on 64-bit Windows. You'll need something able to unzip 7z folders to uncompress the folder.

Project Spikes Update #5 Mac

Project Spikes Update #5 Mac

Aug 11, 2014 Patch 0 comments

Update #5 for Project Spikes on Mac. You'll need something able to unzip 7z folders to uncompress the folder.

Project Spikes Update #5 Windows 32-bit

Project Spikes Update #5 Windows 32-bit

Aug 11, 2014 Patch 3 comments

Update #5 for Project Spikes on 32-bit Windows. You'll need something able to unzip 7z folders to uncompress the folder.

Project Spikes Update #3 Linux

Project Spikes Update #3 Linux

Aug 1, 2014 Demo 0 comments

The third update for Project Spikes for Linux. Just unzip the folder and the game stuff is in there.

Project Spikes Update #3 Mac

Project Spikes Update #3 Mac

Aug 1, 2014 Demo 0 comments

The third update for Project Spikes for Mac. Just unzip the folder and the game stuff is in there.

Post comment Comments  (0 - 10 of 31)
NateBravender
NateBravender Aug 11 2014, 10:42pm says:

hahaha yeah, that sounds about right. Oh, hey, the update was very cool, it added some cool touches. I probably played the entire game over about five times. *SO* fun. :D

+1 vote     reply to comment
danielthenerdyguy
danielthenerdyguy Aug 12 2014, 2:30pm replied:

Nice, glad to hear you liked it so much :D I hope I can make next update a relatively big one, I'm going to try and work on the textures and models more than anything. Also, remember you can press F4 to disable the HUD if you want to take screenshots, might be helpful for written reviews :)

+1 vote     reply to comment
NateBravender
NateBravender Aug 19 2014, 5:09am replied:

the script is written and I'm recording it now. Sorry once again for the inconveniences and delays. :D

+1 vote     reply to comment
danielthenerdyguy
danielthenerdyguy Aug 19 2014, 5:59am replied:

Oh awesome, I can't wait to see how it turns out! No worries, it's finally happening :D

+1 vote     reply to comment
NateBravender
NateBravender Aug 11 2014, 2:21pm says:

it's very funny though, dry humor, it kind of reminds me of portal in a way XD

+1 vote     reply to comment
danielthenerdyguy
danielthenerdyguy Aug 11 2014, 4:29pm replied:

Yeah, I've heard that from a few people so far, it must be because the voice-over (or, text-over?) guy keeps trying to murder you. He loves you really, he'd just love you more as a corpse :)

+1 vote     reply to comment
NateBravender
NateBravender Aug 12 2014, 1:44am replied:

All I have in my apartment as of right now XD -> I.imgur.com

+1 vote     reply to comment
danielthenerdyguy
danielthenerdyguy Aug 12 2014, 1:30pm replied:

Well. That's pretty bare, and my game hasn't been released for the floor yet, so I guess the video will have to wait :D

+2 votes     reply to comment
NateBravender
NateBravender Aug 12 2014, 2:26pm replied:

yeah sorry XD

+1 vote     reply to comment
danielthenerdyguy
danielthenerdyguy Aug 12 2014, 2:35pm replied:

Ah it's fine, I look forward to watching the review through :)

+1 vote     reply to comment
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Project Spikes
Platforms
Windows, Mac, Linux
Developed By
danielthenerdyguy
Engine
Unity
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TBD
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Sci-Fi
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Wow, I love short blog posts. I'll hopefully be doing another (longer) one tomorrow, at a more reasonable time.… T.co

14hours 54mins ago

Another new game! This two-week competition was so fun. T.co

Oct 17 2014, 2:48pm

I am so tired after everything that's been happening at Uni so far, but there's the CompSoc gaming social tonight #uniproblems

Oct 17 2014, 1:53pm

I decided to write a bit about uni so far. Spoiler: it's great! T.co

Oct 6 2014, 8:02am

So my room used to be a shared room, it's double the size of all the other rooms :D

Sep 27 2014, 8:48am

I'm about 105% excited about moving into my uni accommodation tomorrow

Sep 26 2014, 6:40pm

It's a week before I bugger off to uni, and I've already got most of my stuff packed. Now, to procrastinate for the week!

Sep 20 2014, 2:10pm

Four By... Two? Yep, a new game mode for my game! T.co

Sep 16 2014, 10:55am

Another update for Four By Eight. Now it has leaderboards! T.co

Sep 13 2014, 9:33am

Looks like you can go download my second game now. Well. When it uploads, that is. T.co

Sep 10 2014, 12:41pm

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Project Spikes
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