Available Missions: 6 - The download contains the full game for Windows and Linux 64-bit (beta) at its current progress. Please read the full description...
A massive energy blast of unknown origin tore the structure of the universe apart and created a path to another dimension. This hole released a powerful darkness and corrupted everyone and everything. Now the remaining beings fight each other, attracted by this mysterious force, to acquire it or to get consumed by it - and you are one of them.
Project One is a vertically scrolling boss-only shoot'em up with colorful and distinct graphics.
The game is still under development and will focus on unique and challenging boss-fights with different mechanics and patterns. Every boss will provide a new experience for the player and will force him to the limits of his skills.
On your journey to the source of darkness you can unlock new weapons and upgrades, find companions, collect mysterious fragments and more. Try to get the best score as possible or play with a friend on the same computer and fight your way to the final boss.
Current and upcoming Update Notes (external link)
Some of those features are not yet implemented.
Enemy Groups and Fragments of Darkness
The new version of Project One features something from a very early release of the game, which was later removed - Enemy Groups.
After beating the last boss of an area, you unlock the Classic Run mission. There you fight against various groups of enemies with different attacks and behaviors. In between are the bosses and mission events, which will challenge you throughout the entire run.
In this game type, bosses don't drop power items, (currently) every 6th destroyed enemy does. You retain your power level until the end of the mission up to a maximum of 300%. At this point the whole fighting gets really fast and intense. To make it a bit more fair, bosses drop repair items, which regenerate some of your armor.
Rewards for those missions are not yet implemented, but the first Classic Run and first three bosses are unlocked from the beginning in the current version to test them. (equipment from those bosses is not unlocked)
Another big change is the implementation of the Fragments of Darkness (or dark bullets).
Some of the standard-bullets the enemies and bosses shoot are dark now. You can collect them and instead of getting damage you increase your score multiplier. When reaching x10.0 you enter darkmode and get increased firerate and reduced collision range.
Every damaging hit you take halves your multiplier, and dropping below x5.0 removes the darkness again. You benefit more from the fragments when outside of darkmode and doing damage also increases your multiplier.
Latest tweets from @mausgames
The new XBox One reminds me of Trapper Keeper from South Park.
May 21 2013, 1:25pm
New screenshot of Project One showing the 7th boss Stinga: T.co
May 20 2013, 10:06am
Time to take out my old Dreamcast: T.co
May 18 2013, 5:35pm
@scheingame I don't mean it bad, but it looks like the one in the back farted you into unconsciousness. :D
May 18 2013, 11:45am
That good feeling, when you finally find a software-bug after hours of searching.
May 18 2013, 8:15am
Need to buy a Wii U and play every Zelda I missed since the Gamecube era. I just hope my employer won't notice my absence.
May 15 2013, 3:57pm
Full version 0.8.7 comes in about two weeks.
May 13 2013, 6:59pm
May 13 2013, 6:58pm
Added an altered version of the zlib license for free software to my website. You never know...
May 9 2013, 10:55am