Coop Mode and Difficulty System, Update Notes - The Coop Mode is finally reimplemented. You can now play Project One together or alone with two ships...
A massive energy blast of unknown origin tore the structure of the universe apart and created a path to another dimension. This hole released a powerful darkness and corrupted everyone and everything. Now the remaining beings fight each other, attracted by this mysterious force, to acquire it or to get consumed by it - and you are one of them.
Project One is a vertically scrolling boss-only shoot'em up with colorful and distinct graphics.
The game was still under development and is focused on unique and challenging boss-fights with different mechanics and patterns. Every boss provides a new experience for the player and forces him to the limits of his skills.
On your journey to the source of darkness you can unlock new weapons and upgrades, find companions, collect mysterious fragments and more. Try to get the best score as possible or play with a friend on the same computer and fight your way to the final boss.
The development is currently frozen.
This update was focused on technical improvements. Improved performance, reduced memory consumption, new libraries, but also improved difficulty settings, status menu, online highscore (with the help of Game Jolt), some trophies, and other stuff.
Especially the performance-increase was quite significant (+50-65%) after I fixed some of the major mistakes I made. Some basic OpenGL development Tips:
Performance improvement in Project One (mid-tier test system):
140 fps -> 230 fps idle, 80 fps -> 210 fps under heavy pressure
This will be the last update for now. I got some side projects and much pressure at work.
Enemy Groups and Fragments of Darkness, Update Notes - The new version of Project One features something from a very early release of the game, which...
Linux Implementation, Update Notes - After several weeks of work, I was able to create and run Project One on Linux. I had to implement Linux-versions...
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