Take your ship and start to fight!

A massive energy blast of unknown origin tore the structure of the universe apart and created a path to another dimension. This hole released a powerful darkness and corrupted everyone and everything. Now the remaining beings fight each other, attracted by this mysterious force, to acquire it or to get consumed by it - and you are one of them.

Project One is a vertically scrolling boss-only shoot'em up with colorful and distinct graphics.

The game was still under development and is focused on unique and challenging boss-fights with different mechanics and patterns. Every boss provides a new experience for the player and forces him to the limits of his skills.

On your journey to the source of darkness you can unlock new weapons and upgrades, find companions, collect mysterious fragments and more. Try to get the best score as possible or play with a friend on the same computer and fight your way to the final boss.

The development is currently frozen.

  • unique boss fights with different mechanics and challenges
  • intense battles with hundreds of bullets and devastating attacks
  • classic run for each area with enemy groups and altered game rules
  • local coop mode to play together or alone with two ships
  • casual mode for inexperienced players
  • playable with mouse and keyboard, only keyboard or gamepad/joystick

Project One v0.8.8 (2013-07-29)
Version: 0.8.8 (2013-07-29)

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Boss 03-02 Tiger MK-2 Status Menu New aquatic environment for Area 02
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0 comments by MausGames on Jul 29th, 2013


This update was focused on technical improvements. Improved performance, reduced memory consumption, new libraries, but also improved difficulty settings, status menu, online highscore (with the help of Game Jolt), some trophies, and other stuff.

Especially the performance-increase was quite significant (+50-65%) after I fixed some of the major mistakes I made. Some basic OpenGL development Tips:

  • never use glCopyTex[Sub]Image to write into a texture (only for compatibility), use framebuffer objects, even after re-drawing the scene the framebuffer is still 3-4 times faster
  • never implement a particle system without instancing
  • never use glGet-functions in your main loop, try to cache the values, those functions block, because they need to execute all remaining OpenGL-commands in the queue to provide the requested value as accurate as possible
  • check your texture formats, if you don't need an alpha channel use GL_RGB instead of GL_RGBA (or something similar), it saves a lot of memory
  • texture lookups are the most expensive operation in a shader, try to use them as few as possible
  • gDEBugger and GPU PerfStudio are amazing tools to analyze, debug and improve computer graphics applications 

Performance improvement in Project One (mid-tier test system):
140 fps -> 230 fps idle, 80 fps -> 210 fps under heavy pressure

Boss 03-02 Tiger MK-2    Status Menu

This will be the last update for now. I got some side projects and much pressure at work.

v0.8.8 (2013-07-29)

  • General
    • Implemented Boss 03-02 Tiger MK-2
    • Reduced video memory consumption (around -20%)
    • Increased the performance (+50% (!) faster overall rendering, lesser impact of special effects)
    • Updated SDL 1.2 to SDL 2.0 (better overall performance, stability and compatibility)
  • Gameplay
    • Adapted casual difficulty (got some feedback, that it is still to hard for some players, of course I want the game to be hard, but not on the lowest difficulty)
    • Reduced number of difficulty levels from 5 to 3
    • Trophies are now visible and achievable without Game Jolt account
    • Scoring
      • Added online highscores with the Game Jolt API
      • Score multiplier is only reducible in Darkmode/Darkness now
  • Menu
    • Implemented the status menu
    • Added some statistic values
    • Added game overview with game progress and average scores (Single Fight, Classic Run and upcoming Boss Rush)
    • Added online highscore table displays
    • Moved Game Jolt login and trophies to the status menu
    • Added selected equipment on/near the player tabs
    • Added basic Classic Run menu structure
    • Improved the world map
    • Renamed Unique difficulty to Hardcore
  • Graphics
    • Improved the post processing effects
    • Added option to make player bullets transparent for better overview
  • Music and Sound
    • Added option to toggle environment sound
  • Bugfixes
    • Hotfixed in v0.8.7: Removed a critical performance bug
    • Removed wrong equipment drops from bosses on Classic Run
    • Configuration will not be saved anymore if game crashes on new video settings
    • Fixed a couple of minor bugs, maybe added new ones, dunno
Project One v0.8.8 (2013-07-29)
Version: 0.8.8 (2013-07-29)

Thank you
- Martin

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Project One v0.8.8 (2013-07-29)

Project One v0.8.8 (2013-07-29)

Jul 29, 2013 Full Version 0 comments

Available Boss Fights: 8 - The download contains the full game for Windows and Linux 64-bit at its current progress. Please read the full description...

Post comment Comments  (20 - 30 of 38)
Backdraft_3.5 Apr 16 2013, 11:39pm says:

You Can Add These Features?

1.You Should Remove Mouse Control Should Be Keyboard Control! (See Controls)

Up - Up Arrow
Down - Down Arrow
Left - Left Arrow
Right - Right Arrow
Z - Fire Weapon
X - Launch Bomb
Esc - Pause

2.Implanted Multiplayer! (Please Remove Local Multiplayer!)
3.Added Versus Mode! (PVP Battle Againest Player Vs Boss Player To Win!)

+1 vote     reply to comment
Backdraft_3.5 Apr 16 2013, 9:27pm says:

You Can Add These Weapons?

Laser Beam - Single Beam Fire (Unlocked After Beating Boss 2-3)
Cluster Bomb - Release A Cluster Bomb Into Smaller Bomb (Unlocked After Beating Boss 3-2)

+1 vote     reply to comment
MausGames Apr 17 2013, 3:40am replied:

Hi Backdraft_3.5,
thanks for your comment. The Laser-Beam is the 5. weapon and currently not implemented, and the bombs shall act more as an oh-****-button. Damage is mainly done with the weapons, their upgrades and various firemodes, but I still need to implement all of them in the next few iterations.

Best regards
- Martin

+1 vote     reply to comment
Backdraft_3.5 Apr 14 2013, 11:03pm says:

Hi MausGames Stop Adding Franka The Polar Bear As Player Ship!

+1 vote     reply to comment
MausGames Apr 15 2013, 4:56am replied:

Franka cares for the environment and has high firepower.

+1 vote     reply to comment
Backdraft_3.5 Apr 15 2013, 7:09am replied:

You Have Cancel Adding Franks The Polar Bear As Player Ship Forever

+1 vote     reply to comment
MausGames Apr 15 2013, 9:51am replied:

Franka was once a normal polar bear. She was killed by global warming and mutated seals, but they rebuilt her, they had the technology. Now she fights for her fallen brothers and sisters with a methane-fueled engine and solar-powered laser eyes. No one can stop her, no one can cancel her, forever.

+1 vote     reply to comment
Backdraft_3.5 Mar 6 2013, 11:55pm says:

Please Remove Coop Mode I Can Only Multiplayer Allowed!

+1 vote     reply to comment
MausGames Mar 5 2013, 1:32pm replied:

Hi Backdraft_3.5, if you mean the update notes on the personal HP, this is just a vague list. It's not certain that these things will be done.
- Martin

+1 vote     reply to comment
Backdraft_3.5 Mar 5 2013, 8:16pm replied:

Please Remove User-Created Contents

+1 vote     reply to comment
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Project One
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Project One
Project One
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