Take your ship and start to fight!

A massive energy blast of unknown origin tore the structure of the universe apart and created a path to another dimension. This hole released a powerful darkness and corrupted everyone and everything. Now the remaining beings fight each other, attracted by this mysterious force, to acquire it or to get consumed by it - and you are one of them.

Project One is a vertically scrolling boss-only shoot'em up with colorful and distinct graphics.

The game was still under development and is focused on unique and challenging boss-fights with different mechanics and patterns. Every boss provides a new experience for the player and forces him to the limits of his skills.

On your journey to the source of darkness you can unlock new weapons and upgrades, find companions, collect mysterious fragments and more. Try to get the best score as possible or play with a friend on the same computer and fight your way to the final boss.

The development is currently frozen.

  • unique boss fights with different mechanics and challenges
  • intense battles with hundreds of bullets and devastating attacks
  • classic run for each area with enemy groups and altered game rules
  • local coop mode to play together or alone with two ships
  • casual mode for inexperienced players
  • playable with mouse and keyboard, only keyboard or gamepad/joystick

Project One v0.8.8 (2013-07-29)
Version: 0.8.8 (2013-07-29)

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Boss 03-02 Tiger MK-2 Status Menu New aquatic environment for Area 02
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This update was focused on technical improvements. Improved performance, reduced memory consumption, new libraries, but also improved difficulty settings, status menu, online highscore (with the help of Game Jolt), some trophies, and other stuff.

Especially the performance-increase was quite significant (+50-65%) after I fixed some of the major mistakes I made. Some basic OpenGL development Tips:

  • never use glCopyTex[Sub]Image to write into a texture (only for compatibility), use framebuffer objects, even after re-drawing the scene the framebuffer is still 3-4 times faster
  • never implement a particle system without instancing
  • never use glGet-functions in your main loop, try to cache the values, those functions block, because they need to execute all remaining OpenGL-commands in the queue to provide the requested value as accurate as possible
  • check your texture formats, if you don't need an alpha channel use GL_RGB instead of GL_RGBA (or something similar), it saves a lot of memory
  • texture lookups are the most expensive operation in a shader, try to use them as few as possible
  • gDEBugger and GPU PerfStudio are amazing tools to analyze, debug and improve computer graphics applications

Performance improvement in Project One (mid-tier test system):
140 fps -> 230 fps idle, 80 fps -> 210 fps under heavy pressure

Boss 03-02 Tiger MK-2 Status Menu

This will be the last update for now. I got some side projects and much pressure at work.

v0.8.8 (2013-07-29)

  • General
    • Implemented Boss 03-02 Tiger MK-2
    • Reduced video memory consumption (around -20%)
    • Increased the performance (+50% (!) faster overall rendering, lesser impact of special effects)
    • Updated SDL 1.2 to SDL 2.0 (better overall performance, stability and compatibility)
  • Gameplay
    • Adapted casual difficulty (got some feedback, that it is still to hard for some players, of course I want the game to be hard, but not on the lowest difficulty)
    • Reduced number of difficulty levels from 5 to 3
    • Trophies are now visible and achievable without Game Jolt account
    • Scoring
      • Added online highscores with the Game Jolt API
      • Score multiplier is only reducible in Darkmode/Darkness now
  • Menu
    • Implemented the status menu
    • Added some statistic values
    • Added game overview with game progress and average scores (Single Fight, Classic Run and upcoming Boss Rush)
    • Added online highscore table displays
    • Moved Game Jolt login and trophies to the status menu
    • Added selected equipment on/near the player tabs
    • Added basic Classic Run menu structure
    • Improved the world map
    • Renamed Unique difficulty to Hardcore
  • Graphics
    • Improved the post processing effects
    • Added option to make player bullets transparent for better overview
  • Music and Sound
    • Added option to toggle environment sound
  • Bugfixes
    • Hotfixed in v0.8.7: Removed a critical performance bug
    • Removed wrong equipment drops from bosses on Classic Run
    • Configuration will not be saved anymore if game crashes on new video settings
    • Fixed a couple of minor bugs, maybe added new ones, dunno
Project One v0.8.8 (2013-07-29)
Version: 0.8.8 (2013-07-29)

Thank you
- Martin

[Archive] Project One v0.8.7 - working together

[Archive] Project One v0.8.7 - working together

2 years ago News 0 comments Report

Coop Mode and Difficulty System, Update Notes - The Coop Mode is finally reimplemented. You can now play Project One together or alone with two ships...

[Archive] Project One v0.8.6 - Enemy Groups are back

[Archive] Project One v0.8.6 - Enemy Groups are back

2 years ago News 0 comments Report

Enemy Groups and Fragments of Darkness, Update Notes - The new version of Project One features something from a very early release of the game, which...

[Archive] Project One v0.8.5 - now available for Linux

[Archive] Project One v0.8.5 - now available for Linux

2 years ago News 0 comments Report

Linux Implementation, Update Notes - After several weeks of work, I was able to create and run Project One on Linux. I had to implement Linux-versions...

[Archive] Monday Update #4 - Getting the Numbers

[Archive] Monday Update #4 - Getting the Numbers

2 years ago News 0 comments Report

Scoring, Update Notes - A new Monday Update after some time. I finally managed to implement some kind of scoring system, but I'm still experimenting with...

Take your ship and start to fight! Project One is a vertically scrolling boss-only shoot'em up with colorful and distinct graphics.
Post comment Comments  (10 - 20 of 37)
Backdraft_3.5 May 16 2013 says:

Hi MausGames You SHould Add French Language

+1 vote     reply to comment
MausGames Creator
MausGames May 17 2013 replied:

Je ne parlent pas fran├žais

+1 vote   reply to comment
Guest May 15 2013 says:

This comment is currently awaiting admin approval, join now to view.

MausGames Creator
MausGames May 15 2013 replied:

Hi, the coop mode is available since the 2013-05-13 update after the introduction. You can activate it on the upper left area of the main menu (see latest screenshot).

It's still the first implementation, it may change on the next update.
- Martin

+1 vote   reply to comment
Backdraft_3.5 Apr 29 2013 says:

Another Ideas!

MausGames You Should Add These?

Added Easy Diffculty Mode! (Bullet Spawns Lower By 50% And You Get Taken 50% Damage From Normal Mode)

Added 3 Lives (If You Get Destroyed It Says Mission Failed Instead Of Respawning Thats Take One Lives Left)

Changed Versus Mode (Now With PVP!)

Multiplayer Coop Can Unlock Missions Instead Some In Single Player

Added Restart Button On Pause

+1 vote     reply to comment
Backdraft_3.5 Apr 29 2013 says:

Hi MausGames You Should Remove Local Coop? I Hate A Local Coop But I Like Multiplayer Coop

Other Suggested!

You Should Add Save Data (No Save Data When Launching Game!)
Added Real Dark Bullet (Only In Dark Mode!)

+1 vote     reply to comment
MausGames Creator
MausGames Apr 29 2013 replied:

Hi Backdraft_3.5,
I already answered you to the topics "multiplayer" and "save data".
- Martin

+1 vote   reply to comment
Lupus_of_nox_noctis Apr 30 2013 replied:

I love local Coop, Not enough games have it and the fact this one does really appeals to me, May I ask how it may affect you backdraft?

+1 vote     reply to comment
Backdraft_3.5 Apr 16 2013 says:

You Can Add These Features?

1.You Should Remove Mouse Control Should Be Keyboard Control! (See Controls)

Up - Up Arrow
Down - Down Arrow
Left - Left Arrow
Right - Right Arrow
Z - Fire Weapon
X - Launch Bomb
Esc - Pause

2.Implanted Multiplayer! (Please Remove Local Multiplayer!)
3.Added Versus Mode! (PVP Battle Againest Player Vs Boss Player To Win!)

+1 vote     reply to comment
MausGames Creator
MausGames Apr 17 2013 replied:

Thank you Backdraft_3.5,

you can change your controls in the configuration menu. You can use mouse & keyboard, only keyboard and even gamepads/joysticks, and you can change all the keybindings. I will try to adapt the standard-settings for the next time.

I stepped back to "local" multiplayer, because I don't have an idea how to implement an online mode with perfect synchronous procedures, thats very important in that genre, and thats why only a handful of those games have it.

Multiplayer and their game modes are not yet implemented, but of course there will be a way to play together "or" against each other.

Best regards
- Martin

+1 vote   reply to comment
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Project One
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Project One
Project One
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2 years ago
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