In the distant future deep into space humanity discovered a new state of matter, contained by a mysterious stasis field, that could be used to create any kind of matter and energy. Some believed this state of matter is what existed in the early stages of the universe and named it the archegon phase. By creating exotic matter,anti-matter and force carrier particles directly from the archegon they could potentially use it to manipulate spacetime and create massive amounts of energy. However the process of creating different kinds of energy and matter from the archegon was not efficient due to limitations of their technology which made the extraction of the archegon from the stasis field extremely difficult. A new discovery was about to change this...
POWER STRIFE is a real time strategy game I created with Epic games' Unreal Development Kit. This version includes four campaign missions with different objectives and two skirmish maps.
> Team AI can manage its own base
> Different damage types and effects (units can be set on fire and take damage over time)
> New unit attributes such as:
-Accuracy(higher accuracy better chance to do extra or critical damage)
-Action Points (required to activate special unit abilities)
-Different types of protection from various damage types
> various bug fixes, improved AI / path-finding (still needs improvements)
> 4 Campaign missions
> 2 Skirmish maps (can only play as Terran, more races will be available in future versions)
> 2 additional unit types (Terran sniper, Mordrax flamethrower)
-How to play
purpose of the game is to gather resources, construct a base, create
more units and research upgrades to engage your enemies in combat and
destroy them or complete various mission objectives to emerge
To produce new units click on one of your structures to
select it.Now you should be able to see the production icons at the
bottom right corner of your screen.Click on one of them to begin unit
production or upgrade research . Unit production requires resources
(minerals and energy).
Notice that whenever you click the button to create a new unit the unit cost is reduced from your resources.
begin construction select a labor drone and click on the available
structures icons at the bottom right corner of your screen.If you have
enough resources you should see a model of the structure you
selected.Move your cursor around and find a valid location(the structure
model will be green if the location is valid and red if it's invalid)
then click the left mouse button to begin construction.The selected
labor drone will now move to that location and start constructing.You
can assign more labor drones to the same structure to speed up the
You can select your units by left-clicking on them or
dragging a box around them. If you wish to select more units without
deselecting the ones you have already selected hold shift. To order your
selected units to move right click at the desired location (must be
valid location). Your units will attack enemy units if they are close
enough. Right click on an enemy unit to attack it.
To increase your
resources and be able to produce more units you must construct fusion
generators to produce energy and use your labor drones to gather
minerals from mineral extraction sites.
Use WASD keys or
place the cursor to the edge of the screen to pan view. You can also
click on the minimap to move the view instantly or hold left mouse
button and drag to pan view.
Press Q to toggle between isometric and rotating camera mode.
the mouse wheel to zoom in and out or hold shift then click on the
minimap and hold left mouse button then move you mouse up/down.
Structures and units description
Terran command centers produce labor drones your builder/harvester units.
Produce troops,heavy infantry and medics from the barracks.
A medical center is required to produce medics.
can heal your troops.Select a medic and then right-click on a trooper
(if there is a problem try separating them from the rest of the group).
Use the armory to research weapon and armor upgrades.
Heavy infantry research (armory) is required to produce heavy infantry units from the barracks.
Sniper research (armory) is required to produce Sniper units from the barracks.