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A free C# XNA fan based Pokemon MMO that's powered by the custom made Valkyrie engine.
Custom sprites, jumping animations, and music support oh my!
Posted by NullSoldier on Dec 8th, 2009
So I know a lot of people are waiting to hear progress about the game and this is what I have to say. Progress is coming fast, it's rocketing forward like an out of control bullet train. It's coming faster than your first time on prom night. After some certain incidents happened and some very rant-filled conversations in IRC with the team productivity has increased significantly. We're all trying to buckle down and pump out work as fast and efficiently as possible and our goal for version v0.4 is Christmas day. Of course, to do that we'll need your help. We know the game works with 4-5 people but our goal is much, much higher than that. so were asking you to listen in for a coming news post where we'll be running the first ever public alpha tests to see how easily or difficult it is for you to stress and crash (hopefully not) the server. So unfortunately while PokeWorld Online is not balanced for lean we are working to bring you powerful and efficient dedicated servers.
Besides that we've just made another video to show you some use of custom sprites in the latest build where we now have SMOOTH network movement. If you listen carefully you can also hear the music in the background that's now implemented into the game.