Due to architectural compatibility issues(64x vs 32x) that have been brought to my attention, I am releasing a 32x and 64x version of my latest progress...
I'm Back in Development! Addressed my hiatus in a news article. Also keep an eye out for new projects to come!
-- Full 3d terrain and models
-- Fully animated 3d characters and Pokemon
-- Real-time Day/Night System
-- MiniMap at original Handheld viewing angle
-- 3d Pokemon selection GUI
-- randomized size ratio upon Pokemon creation for Pokemon variety including Giant Pokemon that can be 2-3 times bigger than average, own a GIANT POKEMON!! Size ratio carries through evolutions.
-- Shiny Pokemon
-- Pokemon Following Trainer, Pokemon under a certain size can even follow into buildings.
-- Switching control from Player to Pokemon
-- Dungeon obstacles that can only be overcome with the help of a pokemon in your party Ex. A key on a ledge that can only be retrieved by a flying pokemon. So you must call out your Pidgey and take control of it to fly up and grab the key and bring it back. If there's no flyer in your party, you have to go get one and come back.
-- Realtime Full 3d Pokemon combat right on the spot. No fade to black, fight arena, turn-based combat. Run, jump, fly, swim, duck, and dive. Fight confusion and sleep as quickly as possible to avoid a powerful attack. Use your surroundings to your advantage.
-- On Demand Pokemon Mounts. Dash through the grass on an Arcanine or soar through the skies on a Dragonair
-- Re-imagined Gyms, Caves, Dungeons, Side Missions, and NPCs that will enhance the game and take advantage of the new features, without breaking the flow of the handheld storyline.
-- Move Mastery. Move must be practiced or else it could fail in the field. A good Pokemon relationship increases practice effectiveness.
-- PP Pool: PP is no longer individual it will be combined into a PP Pool; no more 5 HydroPumps and a MaxEther. Now another factor of move selection is included. A pokemon with 4 low-power, high PP moves could have 90+ PP and use any move that many times. Ex. Pokemon has MegaKick(5), ExtremeSpeed(5), DynamicKick(5), and FalseSwipe(40) who's PP add up to 55. Then the pokemon has the option to learn CrossChop(5), if he replaces FalseSwipe he'll lose 35 PP. That 35 less MegaKicks. So FalseSwipe may hang around to give PP to more powerful moves.
-- Enter-able Poke-Daycare
--Fully Modeled Interiors with seamless in/out transitions
--AND MORE TO COME!!
Warning: The Feels...
I am jumping back into developing Pokemon 3DXP, but I've realized that this sizable project requires a team. I'll be posting a separate news article regarding recruiting, so keep an eye out for that.