At 12pm(Noon) EST, I will be broadcasting live at come and check it out!

Current Features:
-- Full 3d terrain and models
-- Fully animated 3d characters and Pokemon
-- Real-time Day/Night System
-- MiniMap at original Handheld viewing angle
-- 3d Pokemon selection GUI
-- randomized size ratio upon Pokemon creation for Pokemon variety including Giant Pokemon that can be 2-3 times bigger than average, own a GIANT POKEMON!! Size ratio carries through evolutions.
-- Shiny Pokemon
-- Pokemon Following Trainer, Pokemon under a certain size can even follow into buildings.
-- Switching control from Player to Pokemon

Anticipated Features:
-- Dungeon obstacles that can only be overcome with the help of a pokemon in your party Ex. A key on a ledge that can only be retrieved by a flying pokemon. So you must call out your Pidgey and take control of it to fly up and grab the key and bring it back. If there's no flyer in your party, you have to go get one and come back.

-- Realtime Full 3d Pokemon combat right on the spot. No fade to black, fight arena, turn-based combat. Run, jump, fly, swim, duck, and dive. Fight confusion and sleep as quickly as possible to avoid a powerful attack. Use your surroundings to your advantage.

-- On Demand Pokemon Mounts. Dash through the grass on an Arcanine or soar through the skies on a Dragonair

-- Re-imagined Gyms, Caves, Dungeons, Side Missions, and NPCs that will enhance the game and take advantage of the new features, without breaking the flow of the handheld storyline.

-- Move Mastery. Move must be practiced or else it could fail in the field. A good Pokemon relationship increases practice effectiveness.

-- PP Pool: PP is no longer individual it will be combined into a PP Pool; no more 5 HydroPumps and a MaxEther. Now another factor of move selection is included. A pokemon with 4 low-power, high PP moves could have 90+ PP and use any move that many times. Ex. Pokemon has MegaKick(5), ExtremeSpeed(5), DynamicKick(5), and FalseSwipe(40) who's PP add up to 55. Then the pokemon has the option to learn CrossChop(5), if he replaces FalseSwipe he'll lose 35 PP. That 35 less MegaKicks. So FalseSwipe may hang around to give PP to more powerful moves.

-- Enter-able Poke-Daycare
--Fully Modeled Interiors with seamless in/out transitions

Image RSS Feed Latest Screens
Another PokeCenter Shot through the Window More Internal Layout fo the Pokemon Center More Internal Layout fo the Pokemon Center
Blog RSS Feed Report abuse Latest News: Pokemon 3DXP InControl (Dev Build 1.2) has just been released

0 comments by ZLM_Productions on Mar 8th, 2013

Finally releasing a build worth talking about, introducing Pokemon 3DXP InControl (Build v1.2). This is the first build that includes moving, animated wild Pokemon as well as controllable player Pokemon. Fly through the sky as a swift Gastly or slither through the city with dominance as a Giant Steelix. And this is still just the beginning...

Build 1.2 Updates:
-Pokemon in Motion. Basic move animations added
-Basic Pokemon AI added
-Pokemon Control now Added!!!
-Player Pokemon all Giant Shiny Pokemon!!
-Correct Gastly Shiny form added

Controls(Keyboard / Controller(Xbox)):
WASD / Left Analog Stick - Move
J & L /  DPad < & > - Chose Pokeball
I & K / Dpad ^ & v - Throw/Return Pokemon
LShift / X - Run
Space / A - Jump


Sincerely, ZLM Productions

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Pokemon 3DXP (v1.2.5) 64x Make-Up

Pokemon 3DXP (v1.2.5) 64x Make-Up

May 3, 2013 Demo 4 comments

Due to architectural compatibility issues(64x vs 32x) that have been brought to my attention, I am releasing a 32x and 64x version of my latest progress...

Pokemon 3DXP (v1.2.5) 32x Make-Up

Pokemon 3DXP (v1.2.5) 32x Make-Up

May 3, 2013 Demo 3 comments

Due to architectural compatibility issues(64x vs 32x) that have been brought to my attention, I am releasing a 32x and 64x version of my latest progress...

Pokemon 3DXP InControl (Dev Build 1.2)

Pokemon 3DXP InControl (Dev Build 1.2)

Mar 8, 2013 Demo 6 comments

It's come to my attention(rather late) that my installer it not completely compatible with all OS. Hence, I've changed the upload to a .zip file. Please...

Pokemon 3DXP PokeParty (Dev build v1.1 )

Pokemon 3DXP PokeParty (Dev build v1.1 )

Feb 21, 2013 Demo 1 comment

I had a PokeParty on my birthday. Grab the Dev Build v1.1(PokeParty) today to have one of your own. We have Shiny Steelix, Giant Gastly, and Fire flaunting...

Pokemon 3DXP Early Dev

Pokemon 3DXP Early Dev

Feb 4, 2013 Demo 5 comments

Early Development Build for show off current progress. I will set up a Bug Report/Reviews Board on this game's forum. Please provide feedback in the forum...

Post comment Comments  (0 - 10 of 27)
Guest Oct 2 2013, 1:25pm says:

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Guest Sep 8 2013, 2:55am says:

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Dayspawn Aug 2 2013, 8:43am says:

Got potential but needs LOTS of work, good luck to you if this game is still under development.

+1 vote     reply to comment
Guest Aug 1 2013, 8:38pm says:

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RYANSUPERGENIUS1123 Jul 18 2013, 5:59am says:

Sorry if this is off-topic, but I was wondering something about Unity. Designing games under Unity engine doesn't require programming codes does it? Or does it work like Valve's Hammer tool on Steam (where u just drag props to where u want them, and drag edges of surfaces to expand them)?

+1 vote     reply to comment
Guest May 14 2013, 7:54am says:

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ZLM_Productions May 16 2013, 10:11am replied:

You should be able to unzip, extract, and play.

+1 vote     reply to comment
RedKorss Apr 9 2013, 4:10pm replied: Online

Why not just join forces to develop something better, faster?

+2 votes     reply to comment
ZLM_Productions Apr 9 2013, 6:36pm replied:

...I don't know. On the one hand, I would love the opportunity to collaborate with Xatoku and the Pokemon: Generations team. They're all just as dedicated and hard-working as I am, and with our knowledge and experience combined, I know we could make something great. On the other hand, it's not just about finishing something, for me, it's about the journey, a journey I take very seriously. It's about the experience I'm gaining, and the name I'll make for myself with this project. Xatoku are already notable for their "Z Warriors" game based on DragonBall Z. It's my dream to see this game realized exactly as I intend it. And I'm sure neither of us would abandon our own game to dedicate time to the other. Perhaps in the future, when both of our games are released, we could collaborate for a sequel. We're both doing game in the I and II Gen, so maybe we could go up to Gen III. Honestly, I look forward to it. :)

+3 votes     reply to comment
RedKorss Apr 9 2013, 6:46pm replied: Online

Yeah, I get that. Best wishes anyways.

+3 votes     reply to comment
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Pokemon 3DXP
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Pokemon 3DXP
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