Planetary Slingshot is a 3D/2D projectile game in which two (or more) warring planets stage an interplanetary war. The aim of the game is to destroy the enemy planet and gain the highest score. The score is measured by how far each projectile travelled before it hit the planet. This encourages the use of "slingshot"ing the projectiles using the sun's gravity, as this will score much more.
I have finally done enough work for me to consider the game in the "ALPHA" stage. Now I am going to be working on adding more levels to the game and possibly...
alpha time
Changed resource system. Added multiplayer. Currently bug fixing with hopes to release final preview.
multiplayer and game change
Added explosion of enemy planet. AI added. New trajectory system. Resource system added, plus linear missile type. Menus and tutorial added.
menus and explosions
I have added a new ship to the game, finally deciding that ships would be cool to add. Improved some graphics and tweeked a few things. Enemy now almost...
new stuff - ships
Transferred game to Unity Engine. Game now 3D. Still working to regain features I added in Game Maker.
development log 2
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