Planetary Slingshot is a 3D/2D projectile game in which two (or more) warring planets stage an interplanetary war. The aim of the game is to destroy the enemy planet and gain the highest score. The score is measured by how far each projectile travelled before it hit the planet. This encourages the use of "slingshot"ing the projectiles using the sun's gravity, as this will score much more.

Report RSS Development Log 1

Development started. Game reached playable demo stage.

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Hello,

I am the lead developer for Planetary Slingshot. This game was originally an idea to practise game making and soon developed into an actual game. I feel the game has reached the point where I can now show you screenshots of the work and start gaining some interest in the project.

Currently, the game has all the features it was intended to, and now I plan to work on developing any new features I want and adding more levels into the game. Also, any polishing work that needs to be done. This is a small project that I work on in my free-time, so updates may be slow. I have included a working demo of my current project (be warned there are some bugs) for you to have a go at. I would love to hear any feedback you may have.

Thank-you for your time,
MrSt3v3n999

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