Pixel Piracy is a side-scrolling 2d, real time strategy/sandbox/simulation game created by indie developer Vitali Kirpu. In the game, the player controls the crew of a pirate ship. The player must sail the ship over a number of sea zones, each with events procedurally generated in a roguelike fashion, while facing against pirates and other hostile forces, recruiting new crew members, keeping discipline and outfitting and upgrading their ship and many more. Combat takes place in pausable real time, and if the ship is destroyed or the crew lost, the game ends, requiring the player to restart.
Today we'll be shoing off town generation, linking to a new alpha devlog video, and talking about what's to come.
Posted by Solidust on Aug 6th, 2013
Hello there everyone, Alexander Poysky here again with quite a few nice updates.
First off, a short video of ship to island combat
But that's not all friends, here are a few new pictures of town generation, where you can clearly see our new shop system, I'll disclose more details on how they'll work soon.
In upcoming iterations we will be adding HEAVILY onto the town system, ultimately using towns as a base of operations for your seafaring adventures wherin you will buy and trade in gear, purchase new things, build your ship, and hire your crew!
That's all for this time everyone, remember, we have a LARGE giveaway going on, and invite you to post in the general comments area for the chance to draw random games over the course of the next few weeks!