Pixel Miners is an upcoming 2D sandbox game where players can mine, fight, and adventure. It is heavily inspired by games such as Terraria, Zelda, Sonic the Hedgehog, and many more to add to the experience. The game is designed as Blue Cake Studio's first major game project for the Windows platform. A Windows Phone and Android version are currently being experimented with.
Something playable is on the horizon! Its pretty much an alpha of an alpha that's still in beta.
Posted by Oraki51 on May 20th, 2013
Sure has been sometime since the project launched and all you've seen is a few images and heard some unfinished music. Not much for a game, eh? Well I can a sure you that progress is being made. I've sorted out some issues with character movement and have been fixing the collision for the player when they bump into a tile (Apparently in real life if you walk into a mountain you don't go through it) along with a few other things. Gravity is working beautifully though.
I feel it'd be best to wait until there's a sun shining, a ground to explore, and some clouds to rain on your parade before there will be a playable released (So yeah, I just have to add a sun, ground, and clouds. I just had to be poetic). I understand this will be some time away considering I've been busy with school and studying for finals so until then I, and BlueLogic (I should mention this man more often), will continually be releasing art and music to feed your hunger.
If you haven't met BlueLogic (Considering he's probably miles away from you) he is the one who mostly does the art. I've done the character design and do the programming while he's mainly the art guy creating the tiles, enemies, and other items (Can't wait to show you some of them). I should be giving him more credit than he deserves considering this game is nothing without his art.
Anyways, anticipate a client this start of summer. From there I will release updates to go into that client.
~Oraki51 and BlueLogic