Prepare to be transported into a world of cyber punk pixels. Navigate and climb your way through each unique obstacle course to beat your previous time and unlock the next chapter in the campaign.

Pixel Arcade boats xx unique levels with level progression by activating all checkpoints. Each level comprimises of obstacles that require you to traverse, time and strategically avoid to progress. With lasers, limited time interactables, moving platforms, walls, cubes and more, Pixel Arcade is a challenge not to be underestimated. Can you beat your highscore and stand amongst the fastest in the world?

Campaign
Pixel Arcade comes with xx levels on early access, with new levels added every sprint providing hours of fast action fun from strategising a level to mastering it. With instant load times, fast replayability and maximum VR graphical fidelity, Pixel Arcade allows you to get into the action right away.

Features

Over 25 unique levels (100 in total on final*)

Optimized Gameplay - for fast load times, high frames and lag free experience**

Steam Trading Cards

Realtime Player Physics

HD Visuals and 3D Audio compliment

Coming Soon..
More levels, online leaderboards, a new secret mode and community voted features and mechanics.

*Time dependant due to levels increasing complexity
**hardware requirements dependant

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RELEASED FRIDAY, 11TH AUGUST


Release discount

Pixel Arcade has had a massive amount of updates before release. Something you wouldnt expect of a game about to hit the market but it was so important to the player base and myself that everything would be running silky smooth ready for release. Thats why youre hearing about it so late because the game has just gone GOLD (for early access anyway).

image


NEW TUTORIAL


The tutorial has been updated to give new VR players a better understanding of their controllers. This is something Vive players will likely be used to but will help them start traversing the landscape in no time.

Updates should be rolling out weekly and/or monthly depending on the size. Levels should get noticeably harder with the odd easier level than the previous inbetween for variety, resulting in more development time and also a longer completiton time. The levels currently released day one might not even make it to the final version of the game after all the changes and updated features! But it is my hope that the levels already produced will stay similar, and more unique levels developed with more obstacles to avoid. Levels will be larger in these weekly updates so may come out in the monthly patch.

image


Last minute features

  • Spatial UI tutorial
  • Can no longer interact with any white cubes other than the center checkpoint
  • Levels have been patched to assit with this change
  • The game will start on your maximum unlocked level on the menu, allowing for fast access to the level you are currently completing

Features for next update

  • 5 more levels have been started
  • Objects can rotate
  • Additional colours added
  • Scores will appear with the level number and image on the menu

The merch store is live! Check it out here!

TSHIRT SHOP BANNER

Coming soon

  • Levels
  • Leaderboards
  • Fun, immersive intro scene with basic game mechanics. Can explore or skip
  • Options to change grab bind
  • Additon to restart at the checkpoint NOT only the level start

tutorial

Thats the jist of it! So excited (and more nervous that everyone hates it) to release on Friday 11th Aug, so much so there will be a launch day discount!

Trading Cards are LIVE! So get swapping on the store to get your cards packed up for a badge.

Badge 4foil



There are a total of 5 cards. The badge above on the left is the level 5 standard badge, and the right the foil community badge!

stairs

New level designs are constantly being developed, trying to get something new each level. Above is a screenshot of the first level playing with verticality! Can confirm you have a sense of height in this level. Its even more intense not to want to fall here. It also makes it difficult as there is no horizon so your sense of movement has to be planned in advance when objects are moving around.

Preparing for Early Access release in 2 weeks

Preparing for Early Access release in 2 weeks

Feature

Pixel Arcade has finally got a game build uploaded to the Steam store for beta users. The game is still under development and more levels and final touches...

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Pixel Arcade
Platforms
Windows, VR
Developer
CJG Studio Ltd
Engine
Unity
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Style
Genre
Platformer
Theme
Sci-Fi
Players
Single Player
Project
Indie
Boxart
Boxart
Play With
HTC Vive
HTC Vive HTC Headset
Twitter

Latest tweets from @cjgstudio

Spheres in game work and look awesome! So much can be added to level design wtih these along with white box walls!… T.co

22hours ago

Here is a tease for the next update of Pixel Arcade! #gamedev #vr #steam #vive T.co

Aug 19 2017

Pixel Arcade will be getting an annoucement really soon! #vr #steam Store.steampowered.com

Aug 15 2017

Humbled by the support of the pixel arcade early access release! Todays work has changed the game based on all your gameplay for the better!

Aug 14 2017

My game came out on early access yesterday Let me know what you think! Store.steampowered.com #screenshotsaturdayT.co

Aug 12 2017

My game is released in an hour on Steam, initial impressions anyone? #gamdev #screenshotsaturday T.co

Aug 11 2017

Any takers on checking out the latest steam announcement?! Store.steampowered.com Game goes live tomorrow!! 2pm PST #gamedev #gaming #vr

Aug 10 2017

Pixel Arcade is OUT on Steam this Friday! Exclusive for the HTC Vive Tiny.cc #gamedev #vr #gamingT.co

Aug 8 2017

Pixel Arcade VR is out next week! Visit the store page at Tiny.cc to find out more! #gamedevT.co

Aug 5 2017

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