Prepare to be transported into a world of cyber punk pixels. Navigate and climb your way through each unique obstacle course to beat your previous time and unlock the next chapter in the campaign.
Pixel Arcade boats xx unique levels with level progression by activating all checkpoints. Each level comprimises of obstacles that require you to traverse, time and strategically avoid to progress. With lasers, limited time interactables, moving platforms, walls, cubes and more, Pixel Arcade is a challenge not to be underestimated. Can you beat your highscore and stand amongst the fastest in the world?
Pixel Arcade comes with xx levels on early access, with new levels added every sprint providing hours of fast action fun from strategising a level to mastering it. With instant load times, fast replayability and maximum VR graphical fidelity, Pixel Arcade allows you to get into the action right away.
Over 25 unique levels (100 in total on final*)
Optimized Gameplay - for fast load times, high frames and lag free experience**
Steam Trading Cards
Realtime Player Physics
HD Visuals and 3D Audio compliment
More levels, online leaderboards, a new secret mode and community voted features and mechanics.
*Time dependant due to levels increasing complexity
**hardware requirements dependant
Pixel Arcade has had a massive amount of updates before release. Something you wouldnt expect of a game about to hit the market but it was so important to the player base and myself that everything would be running silky smooth ready for release. Thats why youre hearing about it so late because the game has just gone GOLD (for early access anyway).
The tutorial has been updated to give new VR players a better understanding of their controllers. This is something Vive players will likely be used to but will help them start traversing the landscape in no time.
Updates should be rolling out weekly and/or monthly depending on the size. Levels should get noticeably harder with the odd easier level than the previous inbetween for variety, resulting in more development time and also a longer completiton time. The levels currently released day one might not even make it to the final version of the game after all the changes and updated features! But it is my hope that the levels already produced will stay similar, and more unique levels developed with more obstacles to avoid. Levels will be larger in these weekly updates so may come out in the monthly patch.
Last minute features
Features for next update
The merch store is live! Check it out here!
Thats the jist of it! So excited (and more nervous that everyone hates it) to release on Friday 11th Aug, so much so there will be a launch day discount!
Trading Cards are LIVE! So get swapping on the store to get your cards packed up for a badge.
There are a total of 5 cards. The badge above on the left is the level 5 standard badge, and the right the foil community badge!
New level designs are constantly being developed, trying to get something new each level. Above is a screenshot of the first level playing with verticality! Can confirm you have a sense of height in this level. Its even more intense not to want to fall here. It also makes it difficult as there is no horizon so your sense of movement has to be planned in advance when objects are moving around.
Pixel Arcade has finally got a game build uploaded to the Steam store for beta users. The game is still under development and more levels and final touches...
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.