Phoenix Universe of Space Combat or Phoenix USC is a arena based fast action space combat MMO that will support up to 100 players per server (more possible). Players battle it out in arena free space or in a bases. Typical games are capture the flag, team on team and league or wing matches. Players select a spaceship and weapons to craft a ship to meet their needs. Battling in a rich visual environment players compete in building their scores, stats, wins and kills. If you like fast action, intense and addictive fast action online space combat then Phoenix USC is the game for you.
I have posted a video of Phoenix USC running 100 bots in an epic bot vs me in 'God mode' battle testing new bot framework.
Posted by Vidiot_X on Oct 27th, 2013
Well, I said the next video i posted would have actual space combat and this one does. Up to now i have been working on the supporting interfaces for Phoenix USC. But, now that I have quite a bit of that work finished I can move on to testing the networking and other frameworks that make up the Phoenix USC game engine. I am so pleased with early testing that I decided to post a video of the bot code doing it's thing.
In this video I have 100 bots spread throughout the map. Each bot or drone has full collision support and is interdependently controlled by a simple AI. Flying around in 'God mode' I am testing the bot, supporting collision and bot AI frameworks by obliterating any bot in my path. While Phoenix USC is a multiplayer game bots can be used to augment online zone games, act in a cooperative mode to support simulation style rolls or be used for training. Here they are being used for testing.
Testing is supporting the premiss of massive amounts of players on a zone server at one time. Zones servers with 700-900 players are a real possibility and should fit well the largest zone size settings allowing CTF games with four or more teams at a time. Something I am looking forward to seeing.
Thanks for stopping by,
- Rich -