A procedurally generated platformer/roguelike fusion. You are a force knuckle pilot and propel yourself towards the Sky through aerial combat. The higher you manage to climb, the harder the enemies and challenges will become. I am trying to create a fun game for short but challenging rounds of arcade gameplay. Controller highly recommended.
A little update post about what I have been working on. Also a little preview gif with a little bird that I made.
Posted by dekdev on Jan 13th, 2013
this is a little update post to show you something I have been experimenting with:
The little bird in the game called Deoka is something I want to implement. You can remote control him to disable traps or other things in remote places that you can not get to by yourself. We will see how this turns out soon :) For now I have been doing his AI, its a very amazing thing to do. Its also the first time I use rotation in my engine, because it allows me to make his movement look much more real. Depending on his speed and flight angle, his sprite will be rotated so it looks like he is actually flying. He will also stop flapping his wings when he has enough speed and just glide through the air.