Path to the Sky is a roguelike platformer that gets harder as you climb up.

Report RSS Path to the Sky: Build 302 Flying hammer

This devlog article describes new updates and changes for build 302.

Posted by on

Hello everyone!

This is the changelog for build 302, listing changes since the last article of build 273. Check out this gif of a new weapon, the hammer, combined with a multiplicator charm.

Build 302 new additions include:

  • added new weapon, the hammer
  • added blob monster
  • added online scoreboard
  • added damage numbers
  • added many new types of gore, gibs and particles
  • added charms: rangers tooth, little flame, spark
  • added new internal types of props (8x8, 16x16, 32x32, 64x64, 128x128)
  • added new projectile mods: penetration, burning, physical
  • modified shader to allow for gradient backgrounds
  • modified outline shaders to adjust hue and brightness depending on background
  • modified movement physics to feel more dynamic when many entities are at the same spot
  • modified all weapons to behave as projectiles
  • grass particle system now has a smart search system to perform better
  • changed slowmotion to happen less often
  • implemented recently hit detection for projectiles
  • added projectileModSystem method to calculate damage after mods
  • moved development to VC++2013

In this gif you can see a new weapon, the hammer. Its a ranged weapon that you can throw, and it can be affected by charms like all the other weapons. When hitting monsters, it triggers the physical charm effects. It has a base penetration modifier of 3 that can be increased by charms. New charms include a reflect multiplicator (rangers tooth), a burning damage charm (little flame) and a electric spark triggering charm (causes little sparks to swirl off and hit other enemies on physical damage).

Have a great weekend everyone!

Post comment Comments
Zanzlanz
Zanzlanz - - 37 comments

Haha I love me some particles ;)

A wide range of weapons and (in your case) charms is really an exciting feature to look forward in games like this.

Cool changelog! It looks like you're making the code easier to work with, so I'm looking forward to even more beautiful stuffs!

Good luck to you, and everyone helping you out! :D

Reply Good karma Bad karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: