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LAST UPDATE: Dec 15 2011 - More on the visual style (Features section)
Parasite takes place right in the middle of the trilogy storyline. After being a victim of the horrendous experiments being run in a secret place, the protagonist manages to escape, but crashes in a space station where strange events have taken place. She must fight her way to survival and try to find a way out of that place, either by herself or with the help of the survivors of the UDM Barracuda.
Parasite is a third person shooter that combines combat, player choices, event randomizations and a karma system that can change how events around the player evolve. The game will try to keep the player moving forward and adapting instead of trying the same thing over and over till they succeed. This doesn't means a player would never get a "game over" by failing a task, but rather make players adapt to this failure while the game keeps moving forward and avoid unnecessary punishments.
The game will also include different endings based on the elements mentioned.
Parasite is being developed using UDK (Unreal Engine 3).
Videogamedesigner, programming, character modeler and animator: Sergio ROSA
Videogameproducer, unlockable content design: Roberto QUIÑONEZ
Lead level designer, environment and prop modeler, lighting and effects: Jose BIDEGAIN
AI Programming: Gustavo SAMOUR
With contribution from:
Level design and modeling: Diego JAEN
Character modeling: Jaime MUNGUÍA
Prop modeling: Ronald HUEZO, Ruben ORELLANA, Emilio ZEDAN
[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]
PARASITE video game introduces a rather unusual (anti)-heroine
Game to feature first installment of original sci-fi trilogy comes to the PC
May 13th 2011 - The first entry in the Project N trilogy, set on the space station known as UDM Barracuda, is the debut project of independent video game developer The Domaginarium and, after months of development, is being announced to the gaming community. Parasite is an action/adventure title that follows the steps of an unnamed woman that escaped a facility, and now finds herself facing a new and dangerous threat.
Powered by Unreal Technology, Parasite takes place right in the middle of the trilogy storyline. After being a victim of the horrendous experiments being run in a secret place, the protagonist manages to escape, but crashes in a space station where strange events have taken place. She must fight her way to survival and try to find a way out of that place, either by herself or with the help of the survivors of the UDM Barracuda. In this setting, Parasite will combine elements of third person shooting, melee combat, puzzle solving, randomization and freedom of choice. The video game will also feature multiple endings and events branching based on player choices, as well as mechanics that will avoid unnecessary player punishments.
Parasite is currently under development by independent video game developer The Domaginarium, and will be released for Microsoft Windows® in the second semester of 2011. Some features mentioned on this press release may not make it to the final version of the game.
About The Domaginarium: Headquartered in El Salvador, The Domaginarium is an independent video game developer opened in January 2011, and sister company of Do Studio. Currently, The Domaginarium is working on de development of their debut title, Parasite. More information about The Domaginarium can be found on the company’s website, www.thedomaginarium.com..
About Do Studio: Headquartered in El Salvador, Do Studio is an animation studio, and sister company of The Domaginarium. Founded in 2007, Do Studio produces high quality computer animation for different platforms, from mobile to stereoscopic 3D cinema. In 2009 the company won first place in the Icaro Central American Film Festival for its work on animated horror short film “Atormentada” (“Tormented”), which has also screened on different film festivals around the world. More information about Do Studio can be found on the company’s website, www.dostudio.net..
A brief discussion on how we design the levels in Parasite.
"Games are not finished, they escape." This post is an extremely brief discussion about how the design of the game evolves over time. More will be discussed...
Testing UDK's post-processing, trying to change the look of the game a little. It's more about experimenting with the look since it's better to actually...
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