Paradox Shift is a first person puzzle action game. As Inspector Carmen Medina from the Department of Time, you must evaluate the use of time travel in the creation of the Grand Canyon Dam. Unravel the conspiracy behind the dam's construction and race to prevent its collapse. Use only a Time Transport Tool (T3) to instantly shift yourself and tagged objects back and forth between two time periods as you traverse levels and solve puzzles. With no traditional weapons at your disposal, evade and distract enemies across time as you stop them from destroying the dam.

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1 comment by ShiftingIsEasy on Aug 14th, 2011

We’re still hard at work on the game for festival submissions, and we’ll keep this page updated with the latest information, but if you haven’t played our preview build yet, you can download the link right here:
We know about a handful of bugs, some might even be considered bad bugs, but we're already on them! But let us know what you think by either posting on the comments in this page, or sending us an email at

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PS Poster

PS Poster

Dec 7, 2010 Other 0 comments

This upload is a test. Please disregard anything in this document as it is only a test.

Post comment Comments  (0 - 10 of 13)
Netsabes Mar 2 2013, 8:53am says:

So, is this dead? No news for two years, and the website for ShiftingIsEasy has been bought by someone else.

+1 vote     reply to comment
JohnnyMaverik May 24 2011, 9:48am says:

Congrats on the RPS coverage, you deserve it...

+1 vote     reply to comment
R_Yell May 23 2011, 1:53pm says:

Can't say it looks much different gameplay wise, in fact there's no single innovation from this concept posted more than 1 year ago

+1 vote     reply to comment
swiftseraph May 18 2011, 9:11am says:

Hey [insert collective gender here]'s, the game is looking great! Can't wait to see more from this!

+1 vote     reply to comment
tymaxbeta May 14 2011, 12:56am says:

My goodness, this looks quite incredible if I do say myself, and I did say myself. Keep up this absolutely amazing work!

+1 vote     reply to comment
Jok3r098 May 13 2011, 3:28pm says:

Looking Siiiiiick

+1 vote     reply to comment
lightningdude101 Dec 20 2010, 6:53pm says:

Definitely following this. Jared showed us at the it club of Treynor how game design works and now I'm looking forward to this. Looks like a lot of fun.

+1 vote     reply to comment
wilsonC Dec 7 2010, 8:17pm says:

This is really cool! Tracking :)

+1 vote     reply to comment
Twitwi Dec 6 2010, 2:02am says:

If everything has to be cartoon-ish outlined, why don't you make the textures catoon-ish too?

+3 votes     reply to comment
jangsy5 Dec 7 2010, 5:17am replied:

Maybe it's their style of game-art or maybe they'll modifty the textures later on.

+2 votes     reply to comment
ShiftingIsEasy Creator
ShiftingIsEasy Dec 9 2010, 2:05am replied:

We will be making adjustments on a lot of the art since we're slowly finalizing our style (we only started 3 months ago!), but the idea we've been trying to go for is a Crackdown/Borderlands style of realistic cartoonish.

+1 vote   reply to comment
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Paradox Shift
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Paradox Shift
Paradox Shift
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4 years ago
87 members