In Paradise Lost you will take control of an alien plant that has been hidden in a secret bio-engineering facility. A security breach in the system allows the plant to escape from imprisonment and discover the secret purposes of the research organization which put it in a jar.
References and gameplay
Our adventure takes inspiration from classic games like Metal Gear, Metroid, Castlevania and the Oddworld series, focusing on action/stealth gameplay with a dash of platforming and puzzle-solving elements.
The game incorporates nonlinear, Metroidvania style mechanics, in which the player at first finds many areas inaccessible. To continue the exploration and escape from the facility, the player has to use specific objects and unlock new abilities.
There is also an RPG component: during the course of playing the player gets to direct the evolution of the alien plant, adapting it to their playing style with different skills that will be discovered as the game progresses. These enhancements will allow players to develop their own gaming strategies as the story unfolds.
Current and planned features
Today we want to reveal some of the refinements in the basic animations of the plant, which was one of the graphic updates that we promised to implement.
Most of them are remade, showing more fluid and detailed sequences and smoothing the transition between them. As you can see, now the leaves of the head have more movement and the roots display bigger waves, adding volume to the overall look of each posture. Also, we added a wider mass on some stances (like crouch) to perform a coherent jump from one animation to another.
We are happy to announce our newest partnership with the Gamepedia, bringing you the official Paradise Lost game wiki. They'll add more content related to characters, game mechanics and more, so keep an eye on the PLFC page for more info.