Quico’s best friend, Monster, is a huge beast with razor-sharp teeth, but that doesn’t scare Quico away from playing with him. That said, Monster does have a very dangerous problem: an addiction to poisonous frogs. The minute he sees one hop by, he’ll scarf it down and fly into a violent, frog-induced rage where no one, including Quico, is safe. And yet, Quico loves his Monster and wants to save him. As Quico, players will build their friendship with Monster by solving puzzles together and adventuring through a magical, surrealist world. Players will need to learn to use Monster’s emotions, both good and bad, to their advantage if they want to complete their search for a cure and save their pal.

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Blog RSS Feed Report abuse Latest News: The Music Stylings of Papo & Yo's Soundtrack

2 comments by tali1360103956 on Apr 4th, 2013

Just as I wrote about graffiti in Papo & Yo back in July, I wanted to share another story and video diary about how we captured the unique music and sound to transport players deeper into the South American favela of Quico’s imagination.

Over the past few months, some of you may have caught my tweets about our brilliant composer and sound designer, Brian D’Oliveira from La Hacienda Creative. Fun facts like “Brian D’Oliveira learned about 15 new instruments to play for Papo & Yo!” or “when Monster runs, the sound effect actually comes from hitting a fridge,” are just a glimpse of the music’s backstory in Papo & Yo.Many people won’t realize that the soundtrack of Papo & Yo is actually dynamic and interactive, triggered by actions such as Quico moving, standing still, and pulling levers, and Monster getting angry. In some levels, there are up to 30-40 layers of music and 60-70 layers of sound effects, all blended together. When Quico pulls the first lever to build the stacking snake ladder in the puzzle we call “Bend Them to Your Will” (seen in the picture below), players trigger the drums and the music builds as each house is added on.

Papo & Yo for PS3 (PSN)
Bend them to your will, Papo & Yo

As you saw in the video diary above, the majority of the sounds in Papo & Yo are as authentic as can be, since Brian actually traveled to the Amazonian rainforest to record ambient noise in the field. Venturing out in the middle of the night, he was able to capture wildlife sounds like monkeys howling, frogs croaking, and birds chirping. Hiking through the land, Brian recorded waterfalls, scurrying ants, and whatever else he thought he could use, layering it into an immersive soundscape that players can get lost in.

Papo & Yo for PS3 (PSN)
Brian D’Oliveira, capturing ambiance

For Foley (the sound effects track in the game), Brian and his team at La Hacienda had to think “outside of the box” to avoid using pre-mixed sounds that wouldn’t do the story justice. They had exploratory sessions where they would just improvise and see what sounds could be made, or captured on the fly, like recording the noise of a demolition site down the street. Driven by a deep love for the project, Brian and his team went the distance, importing roof shingles from Texas, buying rare instruments, and even building makeshift instruments to create the right sounds. Here is a great example in the video below.

For the music in Papo & Yo, Brian used a fusion of rhythm, melodies, and sounds from South American countries like Brazil, Colombia, and Venezuela, but also drew influences from India, Africa, and even early European Baroque music. It’s really evident in the variety of instruments he used –- from a rare, 100-year-old Sarangi, to an African Kora and Brazilian hunting whistles, all paired alongside traditional instruments like guitars, flutes, violin, and cello.

Papo & Yo for PS3 (PSN)
Preparation for recording Foley

Brian plays approximately 80% of the instruments you hear in the game, but he also collaborated with great musicians like Orlando ‘VoVo’ Conceinçao on percussion (pictured below), Loga Ramin Torkian on Bowed Guitar Viol & Kamaan, Kamal Sabri on Lead Sarangi and Elinor Frey on Baroque Cello.

Papo & Yo for PS3 (PSN)
Orlando ‘VoVo’ Conceinçao on percussion

All of the music in Papo & Yo was recorded live, track by track, because Brian “wanted the music to be honest and fragile, with all of the beautiful imperfections that come with live playing.” With a troubled childhood and an absentee father of his own, Brian says he identified with the story of Papo & Yo, and it pushed him to grow both personally and musically as the game developed. In his words: “I feel like I composed the soundtrack to my life.”

Papo & Yo for PS3 (PSN)
Brian playing an African kora

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Post comment Comments  (0 - 10 of 14)
Eddward
Eddward Jan 13 2014, 9:39pm says:

Any chance the Linux version will make it on Desura? Perhaps the DRM free version?

+3 votes     reply to comment
berginmp33
berginmp33 Dec 14 2013, 10:54am says:

that trailer was good :)

+1 vote     reply to comment
SirPrimalform
SirPrimalform Apr 23 2013, 10:15am says:

"Requires Steam to run."

Interest just died. If you want me to buy your game, try actually letting me *buy* it.

+4 votes     reply to comment
akeley
akeley Dec 14 2013, 6:00am replied:

Same here. I joined Desura because it`s not Steam and offers DRM Free games. Is it gonna become just another outlet for Steam sales, like Humble et al?

+3 votes     reply to comment
VanishedOne
VanishedOne Jan 10 2014, 9:43am replied:

Oddly, this game is reportedly DRM-free in the current Humble Bundle. Yet still not here. :-/

+1 vote     reply to comment
evorm
evorm Apr 22 2013, 11:29am says:

THIS GAME IS AWESOME I GOT IT AND THE GAMEPLAY IS AMAZING

+2 votes     reply to comment
MaruReaperTV
MaruReaperTV Apr 18 2013, 10:20pm says:

If you guys can check out our lets play for this game we would realllyy appreciate it, hope you guys enjoy.

Youtu.be

Maru :D

0 votes     reply to comment
Hyoscine
Hyoscine Apr 8 2013, 4:05am says:

So pleased this is getting a PC release!

+3 votes     reply to comment
quillsaga
quillsaga Apr 8 2013, 1:23am says:

I'm so glad this game will be on Desura as well as on Steam :)

+2 votes     reply to comment
larosenin
larosenin Apr 20 2013, 11:55pm replied:

You still need to activate it on Steam to play...

+1 vote     reply to comment
Namelessness
Namelessness Apr 14 2013, 5:07am replied:

So if you buy a Desura version you get a Steam key too ?

+1 vote     reply to comment
larosenin
larosenin Apr 20 2013, 11:49pm replied:

No, I think it means that he doesn't want to buy it on Steam...

+1 vote     reply to comment
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Papo & Yo
Platform
Windows
Developer & Publisher
Minority Media Inc.
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Official Page
Weareminority.com
Release Date
Released Apr 18, 2013
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8.4

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Style
Genre
Adventure
Theme
Fantasy
Players
Single Player
Project
Indie
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Latest tweets from @we_are_minority

My best RTs this week came from: @gersandelf @John_J_Ryan @Evaliation @txster @BeepFenix #thankSAll via T.co

Dec 26 2014, 1:25pm

We'll take time off until Jan 5 to catch up with loved ones. So on behalf of the entire Minority team, happy Holidays and an inspiring 2015!

Dec 22 2014, 10:01am

We would like to thank everyone for a great year. We've learned a lot from you and we hope our games have helped spark your mind as well. :)

Dec 22 2014, 9:58am

RT @AobitsWeb: Papo & Yo de @we_are_minority ofertón 2.74eur en @steam_games

Dec 20 2014, 6:05pm

The cool folks at @Desura are joining our Holiday frenzy by taking 75% OFF Papo & Yo! T.co

Dec 19 2014, 6:00pm

Pssst #INeedDiverseGames , Papo & Yo 75% OFF on @steam_games T.co Happy Holidays!

Dec 19 2014, 3:01pm

...and noooow, we're building a Time Machine on virtual reality devices, with dinosaurs and all! Lots imagination much wow @_@ #VR

Dec 19 2014, 2:10pm

...and then, we released our tale about finding strength in loyal friends, Spirits of Spring, also on #iOS T.co

Dec 19 2014, 2:05pm

What a great year this was! First, we released our puzzle stunt game, Loco Motors, on #iOS T.co

Dec 19 2014, 2:00pm

@manveerheir Your words are very touching, Manveer. Btw, good work on the Men of Game Development Calendar 2015! #ItsAllAboutTheHotDogs

Dec 19 2014, 1:31pm

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