Quico’s best friend, Monster, is a huge beast with razor-sharp teeth, but that doesn’t scare Quico away from playing with him. That said, Monster does have a very dangerous problem: an addiction to poisonous frogs. The minute he sees one hop by, he’ll scarf it down and fly into a violent, frog-induced rage where no one, including Quico, is safe. And yet, Quico loves his Monster and wants to save him. As Quico, players will build their friendship with Monster by solving puzzles together and adventuring through a magical, surrealist world. Players will need to learn to use Monster’s emotions, both good and bad, to their advantage if they want to complete their search for a cure and save their pal.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS feed Articles

Just as I wrote about graffiti in Papo & Yo back in July, I wanted to share another story and video diary about how we captured the unique music and sound to transport players deeper into the South American favela of Quico’s imagination.

Over the past few months, some of you may have caught my tweets about our brilliant composer and sound designer, Brian D’Oliveira from La Hacienda Creative. Fun facts like “Brian D’Oliveira learned about 15 new instruments to play for Papo & Yo!” or “when Monster runs, the sound effect actually comes from hitting a fridge,” are just a glimpse of the music’s backstory in Papo & Yo.Many people won’t realize that the soundtrack of Papo & Yo is actually dynamic and interactive, triggered by actions such as Quico moving, standing still, and pulling levers, and Monster getting angry. In some levels, there are up to 30-40 layers of music and 60-70 layers of sound effects, all blended together. When Quico pulls the first lever to build the stacking snake ladder in the puzzle we call “Bend Them to Your Will” (seen in the picture below), players trigger the drums and the music builds as each house is added on.

Papo & Yo for PS3 (PSN)
Bend them to your will, Papo & Yo

As you saw in the video diary above, the majority of the sounds in Papo & Yo are as authentic as can be, since Brian actually traveled to the Amazonian rainforest to record ambient noise in the field. Venturing out in the middle of the night, he was able to capture wildlife sounds like monkeys howling, frogs croaking, and birds chirping. Hiking through the land, Brian recorded waterfalls, scurrying ants, and whatever else he thought he could use, layering it into an immersive soundscape that players can get lost in.

Papo & Yo for PS3 (PSN)
Brian D’Oliveira, capturing ambiance

For Foley (the sound effects track in the game), Brian and his team at La Hacienda had to think “outside of the box” to avoid using pre-mixed sounds that wouldn’t do the story justice. They had exploratory sessions where they would just improvise and see what sounds could be made, or captured on the fly, like recording the noise of a demolition site down the street. Driven by a deep love for the project, Brian and his team went the distance, importing roof shingles from Texas, buying rare instruments, and even building makeshift instruments to create the right sounds. Here is a great example in the video below.

For the music in Papo & Yo, Brian used a fusion of rhythm, melodies, and sounds from South American countries like Brazil, Colombia, and Venezuela, but also drew influences from India, Africa, and even early European Baroque music. It’s really evident in the variety of instruments he used –- from a rare, 100-year-old Sarangi, to an African Kora and Brazilian hunting whistles, all paired alongside traditional instruments like guitars, flutes, violin, and cello.

Papo & Yo for PS3 (PSN)
Preparation for recording Foley

Brian plays approximately 80% of the instruments you hear in the game, but he also collaborated with great musicians like Orlando ‘VoVo’ Conceinçao on percussion (pictured below), Loga Ramin Torkian on Bowed Guitar Viol & Kamaan, Kamal Sabri on Lead Sarangi and Elinor Frey on Baroque Cello.

Papo & Yo for PS3 (PSN)
Orlando ‘VoVo’ Conceinçao on percussion

All of the music in Papo & Yo was recorded live, track by track, because Brian “wanted the music to be honest and fragile, with all of the beautiful imperfections that come with live playing.” With a troubled childhood and an absentee father of his own, Brian says he identified with the story of Papo & Yo, and it pushed him to grow both personally and musically as the game developed. In his words: “I feel like I composed the soundtrack to my life.”

Papo & Yo for PS3 (PSN)
Brian playing an African kora

Papo & Yo has been featured in over 600 news outlets around the world.

Papo & Yo has been featured in over 600 news outlets around the world.

2 years ago News 0 comments

Hear what the press has been saying about Papo & Yo!

In Papo & Yo, Graffiti is Part of the Experience

In Papo & Yo, Graffiti is Part of the Experience

2 years ago News 0 comments

Learn about the beautiful, surreal environment that Papo & Yo takes place in.

IndieCade Nominees & Official Selections Available on Desura

IndieCade Nominees & Official Selections Available on Desura

1 year ago Feature 0 comments

This is a list of the 30 games available on Desura that were featured in one of IndieCade's events as a nominee or official selection. Each game has its...

Post comment Comments  (10 - 14 of 14)
quillsaga Apr 8 2013 says:

I'm so glad this game will be on Desura as well as on Steam :)

+2 votes     reply to comment
larosenin Apr 20 2013 replied:

You still need to activate it on Steam to play...

+1 vote     reply to comment
Namelessness Apr 14 2013 replied:

So if you buy a Desura version you get a Steam key too ?

+1 vote     reply to comment
larosenin Apr 20 2013 replied:

No, I think it means that he doesn't want to buy it on Steam...

+1 vote     reply to comment
ceeking Apr 7 2013 buried:


so wierd, no one will play this game

-17 votes     reply to comment
Insolent. Apr 5 2013 says:

Wow, what a unique concept, and beautiful art! The music sounds great too. Will definitely be tracking this.

+5 votes     reply to comment
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Papo & Yo
Developer & Publisher
Minority Media Inc.
Send Message
Release date
Released Apr 18, 2013
Game watch
Start tracking
Community Rating



17 votes submitted.

You Say


Ratings closed.

Single Player

Tweets will appear soon from

Embed Buttons
Link to Papo & Yo by selecting a button and using the embed code provided more...
Papo & Yo
Last Update
1 year ago
81 members