Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

Report article RSS Feed Overgrowth art video (comic timelapse + platforming level design)

This week Aubrey demonstrates how an Overgrowth comic storyboard turns into a finished page, and shows off some platforming-oriented monolith models for the game.

Posted by jeffr on Feb 18th, 2011

This week I demonstrate how an Overgrowth comic storyboard turns into a finished page, and show off some platforming-oriented monolith models for the game (which you can preorder here).

Be sure to watch it in HD!


If you liked this video, be sure to subscribe to our channel.

You can check out the new comic pages by clicking here:

Overgrowth comic




Track us
on ModDB (visit our page)

Please join us here too:
Facebook icon ModDB icon Steam icon Twitter icon YouTube icon

Post comment Comments
Dante2500
Dante2500 Feb 18 2011, 9:37pm says:

Platform Gameplay thing reminds me of GreedCorp

+4 votes     reply to comment
Paxton
Paxton Feb 18 2011, 10:04pm says:

Geometric!

+2 votes     reply to comment
leathery
leathery Feb 18 2011, 10:09pm says:

god i wish i had money that looks like so much fun just bouncing around the monoliths

+6 votes     reply to comment
YamahaAlex37
YamahaAlex37 Feb 19 2011, 12:49am says:

Do you draw these drawings with pencil and paper and then bring the opacity way down and trace over with a tablet? Just wanting to learn the technique cause I ordered a tablet and your art style is very good. Thanks.

+3 votes     reply to comment
Lymphatic
Lymphatic Feb 19 2011, 12:53am says:

Yay basalt-looking columns!

+2 votes     reply to comment
feather240
feather240 Feb 19 2011, 1:10am says:

The monolith looks awesome.

+2 votes     reply to comment
Darthlex
Darthlex Feb 19 2011, 3:12am says:

Excellent! I can't help but want these monoliths to be a 'secret' path to a city, located on the highest monolith, sheltered from the rest of the world.

Perhaps an order of warrior monks, living in solitude?

+3 votes     reply to comment
moci
moci Feb 19 2011, 3:40am says:

While the game assets and engine are looking good I only fear that the engine will not be able to display much of it at the same time with good performance.

This level is pretty empty, just a bunch of simple models and the top FPS is 30.

While 30 is good enough, on a level this simple it should be much higher. NS2 is also looking really good, but they have so much lag it's not really fun to play.

+3 votes     reply to comment
yourgrandma
yourgrandma Feb 19 2011, 4:37am replied:

you have to remember they are using recording software at the same time and that usually can bog down the framerate quite a bit.

+2 votes     reply to comment
moci
moci Feb 19 2011, 5:09am replied:

Fair enough, I hope that's the only reason. I remember similar framerates when I tested it on my laptop (old) and pc (also old but 8800GTX with 64bit 3ghz, so it should be higher - this isn't crysis).

+2 votes     reply to comment
ariehl
ariehl Feb 19 2011, 11:33am replied:

They also have not started serious optimization on the engine yet. So right now, all the models are at full quality, all the time. Once the optimization starts, people should see a big improvement in frame rate.

+2 votes     reply to comment
jeffr
jeffr Feb 19 2011, 1:04pm replied:

There is a huge amount of optimization potential. It just hasn't been done yet (you never want to do premature optimization).

+3 votes     reply to comment
wolfbrother9393
wolfbrother9393 Feb 22 2011, 12:33pm replied:

I have a great laptop (Alienware x15) with great specs and it runs at around 135 fps most of the time but it will go down to 30 and sometimes 1 fps while I'm using recording software.

+1 vote     reply to comment
W3REWOLF
W3REWOLF Feb 19 2011, 6:16am says:

you guys definitely know what you are doing. im amazed by every single update i see from this game. this is exactly where i strive to go in my skill some day

+2 votes     reply to comment
KEEP_IT_UP!
KEEP_IT_UP! Feb 19 2011, 7:26am says:

awesome comic update! the new pages with it's colour processes is looking great and fits well, dude. awesome colours and strokes too. :)

where's the next pre-order deal? ;p

+2 votes     reply to comment
Heka
Heka Feb 19 2011, 5:19pm says:

<iframe></iframe>

+1 vote     reply to comment
Hell_Diguner
Hell_Diguner Feb 19 2011, 8:21pm says:

Definitely not a fan of the red. The platforming gameplay looks fun though.

+1 vote     reply to comment
reok
reok Feb 20 2011, 4:42am says:

just one word ---> Wow !! Keep it up mates

+1 vote     reply to comment
Garrador
Garrador Feb 21 2011, 8:18am says:

Nice updates!

The transition from climbing a wall, and making it to the top looks quite "fast". A smoother transition might make it look more natural.

Also, while watching it, I started to really notice that the gliding animation is always the same. Thus, maybe also vary that one randomly?
Would help make it more natural.

+2 votes     reply to comment
PIINPOIINT
PIINPOIINT Feb 28 2011, 10:19am replied:

That was the first thing I noticed when watching this video I was hoping someone else would too, yeah it would be nice to have smoother transitions when making it to the top of a leg and randomized climbing animations would be a bit more realistic

+1 vote     reply to comment
hogan_skoll
hogan_skoll Feb 21 2011, 10:35am says:

comic was awesome

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Overgrowth
Platforms
Windows, Mac, Linux
Developer & Publisher
Wolfire Games
Contact
Send Message
Official Page
Wolfire.com
Release Date
TBD
Game Watch
Track this game
News
Browse
News
Report Abuse
Report article
Related Games
Overgrowth
Overgrowth Indie Single & Multiplayer Adventure
Related Engines
Phoenix Engine
Phoenix Engine Commercial TBD
Related Groups
Wolfire Games
Wolfire Games Developer & Publisher with 3 members