Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

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SupaNinjaMan Apr 8 2009, 7:30pm says:

are they dynamic?
i mean, if the light source shifted would the shadows change also?

+2 votes     reply to comment
DarkJee Apr 12 2009, 10:13am replied:

yes it is

+1 vote     reply to comment
SupaNinjaMan Apr 12 2009, 11:23am says:

well, then.
great job guys.

+1 vote     reply to comment
Kattevoer May 4 2009, 8:50pm says:

I want realtime ambient occlusion!! >: O

/just kiddin, are you guys thinking about using lightmaps for certain models, or will everything be realtime?

+1 vote     reply to comment
DefjomDXXok May 26 2009, 2:49pm says:

yeah overgrowth will be the best game that wolfire games made.
the game will work in the platforms says jeffr
the shadows are very good.
i can't wait for it =D

+1 vote     reply to comment
M.A.Blacklock Dec 23 2009, 1:52am says:

Who needs textures anyway! Yay!

+1 vote     reply to comment
Weevil Jan 4 2010, 12:09pm says:

Too much detail! Too much... LOL

+1 vote     reply to comment
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Apr 4th, 2009
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