OverDose is a class, team& objective based multiplayer game set on a post apocalyptic Earth, were the Confederate Marine Corps and Marauders battle it out for supremacy over the destroyed cities of a war torn world. Using idTech2 as a base, we are writing our engine from the ground up to take advantage of modern day graphical options and details levels to bring you eye popping class based multiplayer mayhem. This isn’t just war... Its an all out apocalypse!

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Argoon
Argoon

Very nice indeed, did Nicolás coded the physics engine him self? Will you add ragdool physics?

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Gavavva Author
Gavavva

Nicolas is our engine coder. We do have rag doll yeah but you have to understand the way we do ragdoll will be slightly differently, because when players are killed they go into a down not out state, where they go down to their knees and wait for a medic. During this time they are animated and can move around. Its only if they are killed then, that they actually die. Now, during this point, this is where we can implement rag doll, but syncing it with the death anim is difficult, so it will need proper testing. Likewise, head shots will kill instantly with some weapons, with no come back, so that will make rag doll happen right away.

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Description

Quite proud of Nicolás​ for this. A quick example video showing our new physics object code. Please note that while it is coded in, I didn't use per object settings for individual entities, and as such they act solely on the models mass. This will be tweaked per object as I get through them all... And there is a lot of them :)

It gets a little gross around the 40 second mark :)

Enjoy!

1080p 60fps YouTube link: Youtu.be

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