The fight for survival is on! OverDose is a class, team & objective based multiplayer game set on a post-apocalyptic Earth. With gameplay in the tradition of classic games such as Return to Castle Wolfenstein and Enemy Territory, melded with up to date gameplay mechanics and movement, OverDose is a unique blend of online action, team play and of course, lots of gore. Using id tech 2 as a base, OverDose features updated engine features like full real time lighting and shadow mapping, physically based rendering, particle and physics simulations and more. Plus, in classic id Software tradition, our engine and game are fully moddable and scriptable, meaning even amateur mod makers can bring their own creations to life with ease. This isn't war... It's an all out apocalypse!
Quite proud of Nicolás for this. A quick example video showing our new physics object code. Please note that while it is coded in, I didn't use per object settings for individual entities, and as such they act solely on the models mass. This will be tweaked per object as I get through them all... And there is a lot of them :)
It gets a little gross around the 40 second mark :)
Enjoy!
1080p 60fps YouTube link: Youtu.be
Very nice indeed, did Nicolás coded the physics engine him self? Will you add ragdool physics?
Nicolas is our engine coder. We do have rag doll yeah but you have to understand the way we do ragdoll will be slightly differently, because when players are killed they go into a down not out state, where they go down to their knees and wait for a medic. During this time they are animated and can move around. Its only if they are killed then, that they actually die. Now, during this point, this is where we can implement rag doll, but syncing it with the death anim is difficult, so it will need proper testing. Likewise, head shots will kill instantly with some weapons, with no come back, so that will make rag doll happen right away.