OverDose is a class, team& objective based multiplayer game set on a post apocalyptic Earth, were the Confederate Marine Corps and Marauders battle it out for supremacy over the destroyed cities of a war torn world. Using idTech2 as a base, we are writing our engine from the ground up to take advantage of modern day graphical options and details levels to bring you eye popping class based multiplayer mayhem. This isn’t just war... Its an all out apocalypse!

Report content RSS feed New Hands To Shake, New Music To Shake With...

OverDose gets a Hand model update, plus some new tunes to listen to straight from the mutants mouth...

Posted by Gavavva on Jan 6th, 2009

Well Happy New Year All!

I bring gifts of pic's, gifts of sound and gifts of... Well that's it really. But come on, a gift is a gift! First of all, I want to introduce you to the new hand/arm models. Feast your year 2009 eyes on these puppies:

User Posted Image User Posted Image User Posted Image

Well, why the change? A few of you had a few nasty things to say about our old hands. That we copied CS:S's style, they wasn't original etc etc... Well yeah, ok, that's true. Many people thought they were fine, but a few really didn't like them and wanted something original. So we went back to the drawing board and came up with these. Now these ARE WIP, I'm sure you understand, so don't take them as final just yet. But please, LORD, post your thoughts below, yeah? The more feedback we get on what YOU want and YOU like, the more YOU will enjoy this thing when it hits... Sooner than you may think. *cough*

Secondly, I updated the ModDB page with some of our music. These tunes have been on the OverDose website for a while but I never thought to upload them here... So, now you can all listen to them straight off the ModDB page! The links are below!

OverDose Title Music
Apocalypse Tension Music
Apocalypse Action Music
Surface Tension Music
Surface Action Music

*** Fixed links since site move to Games section ***

Finally, I dunno if you noticed but there is a HUGE ModDB "VOTE" logo on the page... Well, that logo is there for you to click if you think the work we are doing is worth any praise at all. I'm hoping at least a few people click it, we really would like to see how many people like what we are doing! So get clicking! :)

Thank you guys, remember to post feedback thoughts and chat on the boards at the OverDose site or below. The more the better!

Post comment Comments
orangeduckster Jan 7 2009 says:

Why not just cover their whole arms and hands with gloves and long sleeves? Unless there are actual main characters in the game, I don't see what's wrong with just making them generic soldiers.

+1 vote     reply to comment
Gavavva Author
Gavavva Jan 7 2009 replied:

So you’re saying you want more generic stuff, rather than something original? You want something you can get else where...?

These are the first person view arms, the arms that hold the gun on screen. They are for the one team only.

They aren’t generic soldiers. They are humanity’s last best hope against the Marauders in a post nuclear war. These guys can’t just go down to the local 7/11 and buy weapons and stuff…

+1 vote   reply to comment
orangeduckster Jan 15 2009 replied:

this is not what i mean. Take killzone for instance. The helgaust and ISA both only had 1 single player model each in the noncampaign mode. The big difference was that the helgaust were fully covered. The ISA however, were all, white, bald middle aged males that were clones of each other. Do u get what I'm saying? If you're going to show some skin then a variety would be nice. Otherwise a generic, fully clothed soldier would be nice if you aren't going to do multiple models to show different races, gender, etc.

This is just a suggestion and is not that big of a deal in my opinion.

+1 vote     reply to comment
Gavavva Author
Gavavva Jan 15 2009 replied:

But we have already confirmed that both CMC and MDR will have their own hands, as well as different camo versions AND different skin tones for when you customize your character...?

If you want anymore than those 12 variations then you really do need to step back and ask yourself what kind of FREE dev team consisting of TWO people can do that for you...?

EDIT: Also, we have said time and time again every class WILL be different in terms of visual style and design, on both sides, and that you can pick your own head model as well, something we are going to try and get a lot of variation with. White, black, chinese for the CMC and obvious differences for the MDR...? So what else could we possibly do...?

+1 vote   reply to comment
orangeduckster Jan 16 2009 replied:

Nothing else cause it's already sounds awesome.

+1 vote     reply to comment
Gregs2k2 Jan 7 2009 says:

These will be the hands for the first person view, so detail is a must.

+1 vote     reply to comment
nightz Jan 7 2009 says:

yeah i hope they get correctly culled because those pollies will kill my framerate :P

Btw, great work guys, keep it up!

+1 vote     reply to comment
Gavavva Author
Gavavva Jan 7 2009 replied:

You DO know thats a high poly source mesh to be rendered to texture for the normal map thats used over the low poly ingame model, right...?

Or did yo uexpect each model to be a few million polies, when no other game matches that detail ingame? :p

+2 votes   reply to comment
armanguy Jan 7 2009 says:

loving it great job guys!

+2 votes     reply to comment
pvt.Johnson Jan 7 2009 says:

damn good work as always.

+2 votes     reply to comment
Dragonlord Jan 7 2009 says:

Wait a minute... the engine is listed as Quake2... and then such a detailed normal/bump map? I don't have the engine limits present in my mind but can it even do this?

+2 votes     reply to comment
dinky Jan 7 2009 replied:

ModDB staff is reluctant to fix the OverDose mod profile. It's not a Q2 mod, they just used the Quake 2 engine source code as a base for developing their engine. It's a stand-alone game. I don't think the OverDose team is able to fix the problem.

+2 votes     reply to comment
Gavavva Author
Gavavva Jan 8 2009 says:

Nope, we cant. But its a Quake 2 SOURCE mod, which at the time of registration, meant they were unwilling to make it an indy game... Even though the technology is re-written from Quake 2's engine.

So it WAS Quake 2 at its heart, but we re-wrote it all.

I'll try again, but it seems my emails fall on deaf ears...

+2 votes   reply to comment
ausbushman Jan 8 2009 replied:

Just curious, why didn't you guys start off using a more recent engine to save you from updating Quake 2 with more modern rendering? :)

The hands look great. At first when I looked the little finger especially, I thought they looked too short and stubby, but I think it's just the gloves. Should be fine :)

+2 votes     reply to comment
Gavavva Author
Gavavva Jan 8 2009 says:

Because there is no other recent engine that gives us the flexibility we needed. Quake 3 was the only other choice.

We wouldn't even dream of going with one of those "other" engines like Ogre and stuff, no chance lol.

OverDose, in code, is pretty much 99% all new, coded how we want, the way we want. Clean and fast. Thats what we needed more than anything. Engines like Ogre and stuff are, to be fair, full of ugly code and hacks. We didn't want that.

Plus, OverDose started out by using the Evolved engine, which is our previous engine, which was a source mod for Quake 2 that improved the graphics to that, so it all made sense.

+2 votes   reply to comment
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