OverDose is a class, team& objective based multiplayer game set on a post apocalyptic Earth, were the Confederate Marine Corps and Marauders battle it out for supremacy over the destroyed cities of a war torn world. Using idTech2 as a base, we are writing our engine from the ground up to take advantage of modern day graphical options and details levels to bring you eye popping class based multiplayer mayhem. This isn’t just war... Its an all out apocalypse!
Introducing the CMC Field Ops Class... A little less murder, a little more 'tash?
Posted by Gavavva on Nov 16th, 2010
26th Novemeber 2010 UPDATE below!!!
Its exciting times at Team Blur Games recently, we have a whole host of new things to play with, from engine changes to new team members providing new media for your retina melting pleasure! Last update we introduced the Marauder Infiltrator, and lets face it, he was hardly a pretty boy lad you would want to side with in a fight for survival. This time however, its time to pimp the Confederate Marine Corp. a little…
Introducing… The CMC Field Ops!
The main role of the Field Ops class is that he provides support for the other CMC team members by handing out ammunition to anybody who requires it. He also has the special ability of being able to call in an air strike over a certain location, which can be very effective as it provides massive damage. He could possibly call in giant enemy crabs too, but maybe that’s a little too daft.
Now for the Field Ops, we wanted to hit home with the feeling that they are indeed soldiers in a war they don’t want to be in. They aren’t clean, they are quite cobbled together in some regards, their armour has dents, scratches. Their clothes are dirty… Its not like this war is tomorrow, these guys have seen the thick of war:
Of course, just because the world pretty much “ends” in 2012, it doesn’t mean technology didn’t advance to some regard. It did, just much more slowly and with a more retro feel. This allows us the freedom of using everyday ideas from today and combining them with technology that could be used in the following years:
Another example of how things might change in the not to distant future:
As always, all our character models will have various head models that are selectable by the player, and sometimes these change the race of the player model too (Race changes only available for CMC at this time). Heres a shot of the Field Ops model with, and without, goggles:
UPDATE: Another Head Model:
Now as always, the guys at [TBG] love to add little things that give it that extra boost of detail, that’s why if you look closely at our pics and videos of the Field Ops, you may spot that the armour reflects the battlefield, that the UI’s are all animated on the model, and that yes, even the watch on his wrist has seconds, minutes and hours, that are in PERFECT time… You may call us crazy, we call it fun:
Also, as always, the above pictures are all ingame. No editing in post has been done other than the obvious border effects. What you see, is what you get, warts and all.
More updates will be following very soon, so stay tuned, get subscribing, and of course vote for OverDose in the ModDB Indie Upcoming awards! The more people that know about us, the better chance we have of having more than a couple of team members, and that means more updates and a quicker beta for you all! More info on that soon…
Side by side, here is the original concept art for the Field Ops and the ingame final.
NOTE: Some features don't always work in 3d, and so things where changed if needed. Its not always possible to map 1:1 a concept to a 3d model. Also some features needed to be exaggerated on concept art, such as the ear piece (Which is still there, just smaller and much nicer fitting).
Also, a few of the current completed head variants for the CMC Field Ops Class:
And finally, the Field Ops Black Skin in full:
You can visit the [TBG] website and forums for more info, so what are you waiting for, Christmas?