The fight for survival is on! OverDose is a class, team & objective based multiplayer game set on a post-apocalyptic Earth. With gameplay in the tradition of classic games such as Return to Castle Wolfenstein and Enemy Territory, melded with up to date gameplay mechanics and movement, OverDose is a unique blend of online action, team play and of course, lots of gore. Using id tech 2 as a base, OverDose features updated engine features like full real time lighting and shadow mapping, physically based rendering, particle and physics simulations and more. Plus, in classic id Software tradition, our engine and game are fully moddable and scriptable, meaning even amateur mod makers can bring their own creations to life with ease. This isn't war... It's an all out apocalypse!

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Add media Report RSS CMC Field Ops - Concept Vs. Ingame (view original)
CMC Field Ops - Concept Vs. Ingame
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Awesome_ninja
Awesome_ninja

ohhhh O_O....nais!

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kazumo
kazumo

Epic...can't wait for the game!

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Gen.Kenobi
Gen.Kenobi

Holy ****!!!!!!

This is great! Awesome job guys!

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KEEP_IT_UP!
KEEP_IT_UP!

i LOVE comparison pics like that! great decisions made about whats fits in final stage, what is really possible, and what won't work like seen on that image in conceptional phase.
great how you kept the mood, and colour palette. great work! :)

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Djeeshka
Djeeshka

Armor is awesome.
Isn't information on the hand-screen should be upside-down?
And i think it would look better with more lighting things as on the art.

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Gavavva Author
Gavavva

The lights are there for team visuals, more lights = a glowing ball of green anybody can see. Everybody should be pretty much the same, glow wise.

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Gurra300
Gurra300

really well done!

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Scriabin
Scriabin

Bravo! You dudes aren't half bad.

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Capn_Nick
Capn_Nick

The modelled guy is so clean he even shaved his hands, but overall the model is great.

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Scorpionov
Scorpionov

very nice

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Description

Side by side, here is the original concept art for the Field Ops and the ingame final.
NOTE: Some features don't always work in 3d, and so things where changed if needed. Its not always possible to map 1:1 a concept to a 3d model. Also some features needed to be exaggerated on concept art, such as the ear piece (Which is still there, just smaller and much nicer fitting).

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Gavavva
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