OverDose is a class, team& objective based multiplayer game set on a post apocalyptic Earth, were the Confederate Marine Corps and Marauders battle it out for supremacy over the destroyed cities of a war torn world. Using idTech2 as a base, we are writing our engine from the ground up to take advantage of modern day graphical options and details levels to bring you eye popping class based multiplayer mayhem. This isn’t just war... Its an all out apocalypse!
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Parallax Mapping has been something we have toyed with for a long time. The issue was never not being able to do it, just being able to find an acceptable looking implementation that would work well with the engine. We think we have found it… What do you guys think?