The fight for survival is on! OverDose is a class, team & objective based multiplayer game set on a post-apocalyptic Earth. With gameplay in the tradition of classic games such as Return to Castle Wolfenstein and Enemy Territory, melded with up to date gameplay mechanics and movement, OverDose is a unique blend of online action, team play and of course, lots of gore. Using id tech 2 as a base, OverDose features updated engine features like full real time lighting and shadow mapping, physically based rendering, particle and physics simulations and more. Plus, in classic id Software tradition, our engine and game are fully moddable and scriptable, meaning even amateur mod makers can bring their own creations to life with ease. This isn't war... It's an all out apocalypse!
Every sound in OverDose has its own shader, much like a material file. This allows us to change the sound in any number of ways we like. Also, every single area in the game (Of which the mapper controls when/where EXACTLY how they want) can have its own set values for sound. Not to mention all manner of other cool things like surfaces actually occluding sound... Stay tuned for an awesome write up of one of our proudest features in OverDose... The Sound Engine.
sound engine... sounds awesome!
Very intense.
Did Andrew Fortier write this?.