OverDose is a class, team& objective based multiplayer game set on a post apocalyptic Earth, were the Confederate Marine Corps and Marauders battle it out for supremacy over the destroyed cities of a war torn world. Using idTech2 as a base, we are writing our engine from the ground up to take advantage of modern day graphical options and details levels to bring you eye popping class based multiplayer mayhem. This isn’t just war... Its an all out apocalypse!

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Media RSS Feed Report media CMC Field Ops - Concept Vs. Ingame (view original)
CMC Field Ops - Concept Vs. Ingame
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Awesome_ninja Nov 26 2010 says:

ohhhh O_O....nais!

+4 votes     reply to comment
kazumo Nov 26 2010 says:

Epic...can't wait for the game!

+2 votes     reply to comment
Gen.Kenobi Nov 26 2010 says:

Holy ****!!!!!!

This is great! Awesome job guys!

+1 vote     reply to comment
KEEP_IT_UP! Nov 26 2010 says:

i LOVE comparison pics like that! great decisions made about whats fits in final stage, what is really possible, and what won't work like seen on that image in conceptional phase.
great how you kept the mood, and colour palette. great work! :)

+1 vote     reply to comment
just_call_me_G Nov 27 2010 says:

Armor is awesome.
Isn't information on the hand-screen should be upside-down?
And i think it would look better with more lighting things as on the art.

+1 vote     reply to comment
Gavavva Author
Gavavva Nov 27 2010 says:

The lights are there for team visuals, more lights = a glowing ball of green anybody can see. Everybody should be pretty much the same, glow wise.

+1 vote   reply to comment
Gurra300 Nov 27 2010 says:

really well done!

+1 vote     reply to comment
Scriabin Dec 4 2010 says:

Bravo! You dudes aren't half bad.

+1 vote     reply to comment
Capn_Nick Dec 9 2010 says:

The modelled guy is so clean he even shaved his hands, but overall the model is great.

+1 vote     reply to comment
Scorpionov Dec 10 2010 says:

very nice

+1 vote     reply to comment
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Side by side, here is the original concept art for the Field Ops and the ingame final.
NOTE: Some features don't always work in 3d, and so things where changed if needed. Its not always possible to map 1:1 a concept to a 3d model. Also some features needed to be exaggerated on concept art, such as the ear piece (Which is still there, just smaller and much nicer fitting).

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Nov 26th, 2010
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