Operation Flashpoint takes place in the 1980's. Player must fight soviet forces on 3 large 100km islands as an American NATO soldier. Man vehicles such as aircraft, cars, tanks, and boats are driveable and commandable. A mission editor and other tools are also available or already built into the game itself.
Game that I will remember for lifetime. Realistic simulator where you have to use your brain and luck, even if everything is fictional, or seems like it. It is really cool in any other way, although the vanilla game doesn't give you maximum feeling of simulator, the modifications make it dozens of times better, like new models, animations. You can go in this game from a spear to a space marine from Warhammer 40k.
And the thing that I should mention comes now : The maps are really huge, it takes lots of time to travel with a car from one town to another that is placed on the other side of the island.
This is one of the top notch Military-Sim games out there! And it is a great classic! From single-player/multi-player to map editing it gives you a lot of time to waste! Sure now the graphics is out-dated, but seriously. Why play a game because of its graphics? Some of the best games out there aren't about graphics!
But this is a really great game, for its time and today! Worth a shot, this original is a lot different to its follow ups!
In my opinion the perfect game (in it's genre). Good mix of realism and action providing both frontline combat and "boring" army jobs like driving a supply truck or flying grunts to a location in a transport helo.
Excellent storytelling in the campaigns that make you care about the struggle that you're in. Losing a soldier means losing him forever along with his experience which can make the next mission that much more difficult when their place is taken by fresh recruits.
This game takes time to get into (never mind "good at") but it's worth the effort. So many addons and mods have been made for this game that it will take years to fully explore them all.
Even though it's been almost 15 years ago now I can still vividly remember the first time I played the demo. I was a member of a rifle squad that was assault a farm and then moving on to occupy a village. The moment we came under fire I hit the ground and didn't know what to do. I was afraid to use my weapon as I couldn't see the enemy and was afraid to reveal my position and while I considered moving I imagined it would make me more of a target so I just lay there while the war raged on around me. I've never come closer to the feeling of being in combat for the first time than I came then.
The graphics are dated but functional and the gameplay hasn't lost it's appeal yet. ArmA2 looks better and the gameplay is noticeably a continuation of it's predecessors but in my opinion it lacks the well for a lack of better words the heart of the conflicts in OFP and OFP: Resistance. The feelings, the emotions that this game manages to convey so well.
this game is way ahead of it's time compared to other game that was released in 2001. the fine attention to detail is what staggers me the most, time cycle between day and night depends on the time of day,month and year, randomly generated number plates, the church bell set to go off a few seconds later than others to add realism and the lot.. At that time no game could even come close to this revolutionary to open world game.
when i was a child my dad borrow this game from his friend and me being a 6 year old boy who really love to play army men, i saw my dad played this game and i asked "can i try it?" and he let me tried it and instantly fell in love with this game. after fiddling around in the single player mission and failed horribly i accidently stumbled across the Mission Editor, i completely baffled by the UI because i couldn't understand a thing and what it does at the time,then i try messing around with it and finally figured out how to place soldiers and vehicles then starting to put waypoints to a unit and create my very first mission. even though the mission itself didn't have any objective i imagined the soldier have their own quest and conversations between each other and having a blast on making it as well as playing it.
since i grow old enough to understand this game i can really felt the struggle, the emotion and fear that the soldier have through out the campaign and made a lot of single player missions by the time i was 13. eventually i finished the game and boy i never felt as close to a real war playing any games other than this.
thank you Bohemia and Codemaster for this incredible game, but mostly a huge thanks to Bohemia Interactive Studio to made a sequel to this as we all know today as the ARMA series