Olvand is a little multiplayer sandbox RPG, where the players live in self-built towns and can go on all kinds of adventures together. Imagine living with your friends in a small town in the mountains, or creating a new group of friends in a pub in the metropole you all live in. There will be several mini-games the inhabitants of a server can play together, among which will be combat based games like King of the Hill or Capture the Flag. You will be able to play against other people in your city, or as a city against another city, or as a whole server against another server. The combat works with self-built guns, in which all kinds of powers can be combined to create unique effects.

Post news Report content RSS feed Another update available, another test group invited!

In blogpost I describe what's in the latest update of the multiplayer game Olvand.

Posted by Woseseltops on Dec 26th, 2012

Since last week, I've been determined to give Olvand as a Christmas present to the next test group, so I worked as hard as I could to get everything in. I finished it on the 24th, and thanks to the quick response of the people behind Desura (who apparently work during the holidays) and volunteer Johnlier I could actually send away the presents on the 25th. Besides the female clothing, which I postponed to the next update, I added everything I described [last post], and even more:

  • Fishing finally works in multiplayer, which means that other people will actually see it when you're fishing; until now it looked like you were staring at the water for minutes, which of course isn't a good first impression ;).
  • I renamed stations (the flags you have to go to while racing), because I thought that would be confusing when I add train stations. They're now called checkpoints.
  • During races, there is a lot more info available that explains what's going on, so you don't have to ask other people. For example, if you're organizing a race, you can see how many people have joined, and the game tab not only indicates in which direction you have to go, but also the distance.

  • Before the game crashes, it tries to send the last 20 lines of your crashlog to olvand.com quickly before the windows closes itself. This means I now have a nice overview of all crash information. That really really really doesn't mean I no longer need bug reports, though - most crashlogs are useless without info on what the player was doing exactly, and then we're not even talking about the bugs that don't make the game crash. But it does makes me a little less dependent on the player base, which is nice.
  • I added a new tab and pop-up screen, dedicated to achievements. This is the first of a whole series of changes I'm planning, related to making a little clearer what the game expects you to do. This is based on a discovery I did recently (and which I should have done much earlier): most players really like what they see, but don't really understand what the game has to offer. There's a lot to say about this, which I'll do in next week's blogpost.

Dear community, thanks a lot for this great year. I'll see you in 2013!

If you want more development, see [twitter] or [facebook]. If you want to be a tester, you can subscribe on [olvand.com].

Post comment Comments
theguyswhogamesalot Dec 27 2012 says:

Wow this game looks SPECTACULAR! How do I become a tester/purchase the game!!!

+3 votes     reply to comment
Woseseltops Author
Woseseltops Dec 28 2012 replied:

Like Twillypop said (thanks ;) ): see olvand.com! And thanks for your interest!

+1 vote   reply to comment
Twillypop Dec 28 2012 says:

Well to be a tester got to olvand.com and request an invite. And this is a game thats developing nicely :}

+2 votes     reply to comment
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