Olvand is a little multiplayer sandbox RPG, where the players live in self-built towns and can go on all kinds of adventures together. Imagine living with your friends in a small town in the mountains, or creating a new group of friends in a pub in the metropole you all live in. There will be several mini-games the inhabitants of a server can play together, among which will be combat based games like King of the Hill or Capture the Flag. You will be able to play against other people in your city, or as a city against another city, or as a whole server against another server. The combat works with self-built guns, in which all kinds of powers can be combined to create unique effects.

Post news Report RSS Almost finished for the next update!

In this blogpost, I describe that I am finally (almost) ready for another release again, and give you the first screenshot of Glux's lighting working in-game.

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Hey all! As you might have noticed, I decided to skip last week. Like I said last time, I'm currently in an incredibly boring period of development: fixing bugs and rebuilding the graphics engine. That's not only boring because it gives us (a more easy to handle and faster version of) something we already had (graphics), it also means I can't implement fun little things on the side; without the graphics working, I can't do anything.

But the end is in sight! Not only does the graphical part of Glux now fully seem to work, I also worked my way through the enormous list of bugs I had collected since the last release of Olvand. Besides these two things, the third thing I wanted to add this release was the new lighting system, and that's almost finished as well. This is how it look right now, and it's fast enough to be playable:

Besides some small stuff, one last important thing I still want to fix is that each time the lighting changes (for example, because a fire appears of disappears), the game freezes for a second, because the lighting layer is recalculated for the whole game from the ground up. I expect to be able to optimize this somehow.

Once's that finished, I'm going to delete all my achievements, and try to get as many as possible in a day or two, to see if the game is really fully playable without too many crashes. And once I'm happy with that, finally, like I promised, there will be 3 new groups of 100 invites. It's a period quite a lot of you seem to be looking forward too, including myself, because I'll finally be able to work on smaller, more rewarding stuff, and do more releases!

Speaking of new people, I have been quite busy with making the website more interesting to new people lately. Instead of the weirdly-shaped bar with the 3 images at the top, I now [six excerpts of more recent screenshots]. And to be able to show off the music a little bit, I made medley, which you can listen to in the 'About'-section. I'll put it here too, in case you've never heard Olvand's music before (or if you want to hear it again):

If you want more development, see [twitter] or [facebook]. If you want to be a tester, you can subscribe on [olvand.com].


awesome! ^_^ keep up the good work! Loving the soundcloud music you left at the bottom. I actually never heard the music before so it was a nice sneak peak ;)

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Woseseltops Author

Thanks :)

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waiting for the update, when the update comes
im gonna be the very best
like no one ever has
to build it all is my test
to paint it is my cause

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Woseseltops Author


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