The back-story of Nox is explained through location loading screens. Some decades before Jack's arrival to the Land of Nox (the eponymous fictional setting of the game), a group of Necromancers attempted to seize control over the world but was stopped by the legendary hero Jandor wielding an artifact weapon named "the Staff of Oblivion". Following the Necromancers' defeat, Jandor trapped their souls within the magical Orb, which the Arch-Wizard Horvath then transported to another dimension later revealed to be modern Earth. He then disassembled the Staff and gave each piece to one of the three powerful factions in the game: the Fire Knights of the fortress Dün Mir (the halberd of Horrendous), the wizards of Castle Galava (the Heart of Nox), and the conjurers' Temple of Ix (the Weirdling beast). After this, he assumed the nickname "Airship Captain", under which he plays mentor role to the player throughout the game. One of his last deeds as Jandor was saving of a female infant he found in the Necromancers' lair: unsure what to do with a possible Necromancer offspring, he left the girl in care of an Ogre village.
The game opens with a pre-rendered video of Hecubah, the Necromancer girl who has rediscovered her roots and proclaimed herself the Queen of Necromancers, summoning the Orb back from Earth to greatly increase her power. However, her magic also transports the current owner of the artifact, Jack (who believes it to be a fireplace mantel decoration), to the Land of Nox. Jack lands on Jandor's airship and at this point, the story lines branch, depending on the player's selection of character class. The warriors start the game near the subterranean fortress of Dün Mir; conjurers, near the Village of Ix; and wizards, near the Castle Galava. Upon completing one of the story lines, the Airship Captain's voice during the rolling credits prompts the player to complete the game using another class.
Upon reaching Dün Mir, the warrior characters must go through the Gauntlet, a labyrinth full of monsters, to prove their skills to the Warlord Horrendous and gain the rank of a "Fire Knight". Horrendous then sends the player to the Village of Ix to help the conjurers get rid of urchins harassing the settlement. On the way back, Jack runs into some undead and to investigate them, the Airship Captain transports him to the Field of Valor, the battlefield-turned-graveyard of the Necromancer war. In the crypts beneath the Field, the player first encounters Hecubah and has to fight one of her Necromancer henchmen and many undead. Jack exits the crypts to find the nearby city of Brin devastated by an Ogre invasion and is entrusted with rescuing a group of women taken to the Ogre village of Grok Torr. Soon, Jandor arrives and tells Jack to reassemble the Staff of Oblivion and defeat Hecubah with it. The first part to retrieve is the Halberd of Horrendous so Jack returns to Dün Mir, now besieged by undead, and witnesses Hecubah killing the Warlord. He is able to retrieve the Halberd and travels to Castle Galava to collect the second part of the Staff, the Heart of Nox, guarded by hostile wizards. The third part is the Weirdling, a living creature kept in the Temple of Ix and guarded by powerful monsters. The final part is the Orb so Jack has to find his way to the Necromancers' Land of the Dead through Dismal Swamp and upon reassembling the Staff, he follows Hecubah to the Underworld and defeats her in the final climatic fight. After her death, Jack is immediately transferred back to Earth through a magic portal.
The conjurers start the game in the vicinity of the Village of Ix. Jack's first tasks are to locate his future mentor Aldwyn and to clear out the same urchin lair as in the warrior's storyline. The third task is to rescue the Mana Mine workers near Ix who were befallen by monsters and scattered. Suspecting Hecubah behind the Mana Mine incident, the Airship Captain sends Jack to the Field of Valor. This part of the game is identical to the warrior's route, except that the conjurer must retrieve the Arch-Wizard Horvath's Amulet of Teleportation from Grok Torr instead of rescuing Brin women. Upon retrieving the Halberd of late Horrendous, Jack travels to Galava to find it overrun by the Ogres. Unlike the warrior, the conjurer is assisted by the wizards and Horvath sacrifices himself to let Jack escape Hecubah. Retrieving the Weirdling and the rest of the game is identical to the warrior's storyline but the finale is different: using his abilities to possess Hecubah's Ogre bodyguards, Jack entraps her soul within the Orb and the ending video sees Jandor pondering how to transport him back home.
The wizard's route begins near the Castle Galava and the player is tutored by Arch-Wizard Horvath. The first task is to locate Horvath's missing apprentice whose death prompts the Arch-Wizard to replace him with Jack. Now a wizard apprentice, the protagonist performs multiple duties around Galava, one of which sees him fighting a Necromancer. Like in the other two story lines, the Airship Captain transports Jack to the Field of Valor after this and the plot remains the same except that Horvath himself must be rescued from the Ogre village. Unlike the warrior and the conjurer, however, the wizard has to take the Halberd from Horrendous by killing him. Jack returns to Castle Galava where Horvath hands him the Heart of Nox before being killed by Hecubah while Jack is teleported by her to the Underworld. After escaping it, Jack retrieves the Wierdling and travels to the Land of the Dead like in the other routes. However, the wizard characters receive a twist ending wherein upon being defeated, Hecubah turns into an apparently innocent and amnesiac version of herself. Jack's final words in the game suggest that he stays in the Land of Nox with the reborn Hecubah.
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Nox is a tight game. My only complaint was that you couldn't be a female in single or multi.