Noble’s Land is a 2D Sandbox MMORPG (Multiplayer Online Role Playing Game). Live in a world of consequences. Loot or be looted with always-on PVP. Explore the world by foot, horse, train, or boat. Buy a house in a city or build your own in the wilderness. Plant, tend, and harvest fields of crops. Cook food to support local taverns,or to supply players setting out for adventure. Travel the world in search of rare fish. Grow your guild from a few friends into an army with their own castle. In Noble’s Land the players run the world.

Post news Report RSS [Dev Blog] Multiple NPC Types

The latest major feature for Noble’s Land is the NPC system. NPCs act much like creatures. They can wander around, they have stats and item drops, they can be targeted, they can be attacked, and luckily for them they can fight back. Most importantly, there are multiple NPC types, each with it’s own unique uses.

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The latest major feature for Noble’s Land is the NPC system. NPCs act much like creatures. They can wander around, they have stats and item drops, they can be targeted, they can be attacked, and luckily for them they can fight back. Most importantly, there are multiple NPC types, each with it’s own unique uses.

npcs

Their is two NPC types in-game and a few more which I will be adding next. The NPC types “Banker” and “Guard” are the first two I’ve added. When a player Right Clicks a Banker, and their character is within range, their bank will appear. Banks act just like backpacks, except anything inside your bank won’t drop when you die. Now that players can leave the training island, Quarantine Isle, it’s important to save anything you wouldn’t want to lose inside the bank. The other NPC type, Guards, are around to keep the peace. Currently, guards will attack any creatures that make their way into the city. When the criminal system is added, guards will also attack criminal players.

All NPC types have the ability to drop items when killed, just like creatures. They wont drop useful items like gold, meat, or equipment. Instead, they might have a very rare chance of dropping some story related items. These items could be notes from loved ones at home, diary entries written by the NPC themselves, or MEMOS from their employers. These drops are used to add some depth to NPCs. If you get into a scuffle in town and find yourself attacking and killing a guard, you might find a note that might make you feel guilty for what you’ve done. On the other hand, you might find some incriminating information that might help validate your decision to murder them.

The next few Developer Blog posts will focus on the remaining NPC types and what they are used for. The private test for donators is coming up shortly, if you’d like to participate I’d appreciate the support. The open test for everyone is on track for the end of this month.

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