Inspired by classic online games, Noble’s Land takes a retro approach for its art style. Designed to give an old school feel with current technology, Noble’s Land takes players back to the golden age of persistent online gaming. Where one decision could end in massive losses, or massive rewards.

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Blog RSS Feed Report abuse Latest News: [Dev Blog] A Harvest of New Artwork

2 comments by BesomeGames on Aug 16th, 2014

I’ve had a hell of a time trying to find an artist to work along side me on Noble’s Land. I was frustrated to the point that I stopped looking altogether. It seems I’ve hit the jackpot, or rather the jackpot hit me! All of the artwork in this Developer Blog post was created by Noble’s Land’s second team member, and the first person besides myself to join the team, DEV Harvest.

DEV Harvest wasn’t contacted by me, he took the job himself! One day he just popped up on the forums and he’s been blowing my mind ever since. He’s everything you could ask for in an artist. His work is consistent, attractive, unique, and best of all speedy. The majority of the artwork in game has now been created by him, he’s even gone back and replaced programmer art I had created before. I’m extremely grateful he’s helping me bring my dream to life. I hope he stays around for a very long time. Here’s a look at what you can expect to see during your adventures while exploring the world of Noble’s Land:

New Building Types

New Building Types

Up until this point there was just the brick walls with the wood floors. Thanks to DEV Harvest there is now also wooden and fieldstone walls to accompany the original brick ones. Each wall type also has two kinds of floors, the original wood style and the new dark brick style. Each building type also has their own unique windows as well. With each wall type having two floor styles there is six unique buildings that can be place around the world.


New NPCs

New NPCs

These new NPCs were made to not only replace my ugly programmer art but so all humanoids will respect the same anatomy. Guards will now use the same types of armor that players do. Guards work for guilds that have access to the same materials and crafting tools players will throughout the game, it only makes sense they would wear the same equipment.

The cloth tabards the guards are wearing don’t reflect the type or armor they have on. Instead the tabards identify what guild that guard belongs to. This is related to the next topic, Heraldry.


Heraldry

Heraldry

When a player completes a particularly challenging quest line they will be able to create a guild. At the time of creation the guild leader has to pick a color and symbol that will represent the guild. There will be a bunch of stock symbols to pick from but as a premium feature a custom icon can be submitted and added into the game.

Through the story and lore of Noble’s Land there are NPC controlled guilds that you will cross paths with throughout your journey. For example, the purple banner with the crown is the flag for the capital city Baile. Quarantine Hold, the settlement new players start out at, is also under Baile’s rule and their banners can be seen around town. Guards in these controlled areas will wear that guilds color and symbol on their tabards. These guard’s will also have a rare chance of dropping a unique shield with that guild’s symbol on it. Evil, or just badass, characters can collect and display their shield collection of all the guards they have killed along the way.


New Creatures

New Creatures

There has been many new creatures added into Noble’s Land, and all of the existing ones have been redone as well. Some creatures are aggressive and will attack you as soon as they see you, like bats, spiders, and an agitated swarm of bees. Some creatures are passive and wont attack until provoked or might flee as soon as they are hit, like deer, squirrels, or a cute and innocent bunny. Creatures are a great source of food to restore health and spoils for crafting or to sell in town for gold.

Due to a recently undiscovered fungus, the corpses of recently deceased survivors have been seen moving around aggressively. Some potent strands have been rumored to infest the skeletons of completely decomposed corpses.


New Equipment

New Equipment

In order to defend yourself against these new creatures, and PVP attacks, your going to need some equipment. Many of the materials used to create the armor sets has been replaced with some original designs. When a full set of armor and a weapon of the same set are equipped your character will transform into a subclass. Ore based armors, when worn, transform your character into a Warrior.

New Warriors

To acquire these armors players can be really lucky and find a humanoid enemy and hope it drops it, loot a fellow player and ruin their day, or more then likely craft it themselves. To get started you will need to purchase a pick axe and head out to find some ore. Mountain tiles can be mined for ore, different types of mountains will produce different types of ore. The ore can then be taken back into a town and smelted into ingots. Standing next to an anvil and using a hammer on your ingots will open the crafting window and allow you to attempt and craft a piece of equipment.

New Ore and Ingots


New Roads

New Roads

In addition to the already existing dirt roads there are now stone roads as well. Dirt roads and wooden buildings will be used in the lower class areas whereas the stone and brick buildings will be used in higher population upper class establishments. It will be nice to differentiate visually which areas are more recently settled then others.


Blood Splatters

Blood Splatter

When creatures die in Noble’s Land they don’t leave dead bodies. Instead, the items that a creature drops go right onto the map. The most valuable and rarest items go to the bottom of the pile and the more common items on the top. There’s a random chance blood splatters will be on the map below the items. They can start out at any size and will gradually get smaller over time.

When out farming solo it might be a good idea to “hide your tracks”. You drop your backpack, it’s contents, and one random piece of equipment when you die and PVP can happen anywhere except for safe zones briefly scattered around the world. Because of this players will scout well known hunting areas for signs of activity. Leaving items on the ground, or piles of blood are a sign AT LEAST one character was there recently. To combat this there be ways to disguise or remove blood. You can always leave the blood and items, you’ll just be taking an extra risk.

There is some more artwork from DEV Harvest but I’m going to be saving those for the next post which will be a Video Update demonstrating Map Objects,

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Noble's Land World Editor v1.0

Noble's Land World Editor v1.0

Jan 31, 2014 Mapping Tool 1 comment

The Noble's Land World Editor can be used by players to create and submit content to be added to the live game. If you create good content, you'll earn...

Post comment Comments  (0 - 10 of 19)
ChickenDelight
ChickenDelight Sep 21 2014, 7:16am says:

Btw, will there be a singleplayer and multiplayer mode?

+1 vote     reply to comment
BesomeGames Creator
BesomeGames Sep 21 2014, 9:51pm replied:

Noble's Land is a full blown "Retro Sandbox MMORPG", there will be no single player mode. You'll always be playing online with other players.

When NL's time has come and gone I'll eventually release everything together, including the editors and server, so players can host their own. That is of course more then a decade away, I hope.

+1 vote   reply to comment
kisdalton
kisdalton Aug 17 2014, 6:20pm says:

Just watched the video and i like the concept. Also this game looks a lot like ultima V.

+2 votes     reply to comment
BesomeGames Creator
BesomeGames Aug 18 2014, 3:15pm replied:

I'm glad you liked what you saw! If the video you saw was on here I suggest you check out the Alpha 0.4 video on YouTube, you can easily get to it on the homepage.

I'm a huge huge fan of the classic Ultima games style, 4 and 5 particularly. They are some of the games I'm drawing inspiration from, so you saying that makes me happy.

+1 vote   reply to comment
Arethrid
Arethrid Jul 8 2014, 9:21am says:

Looks a lot like "Dransik". Do you know that game?

+2 votes     reply to comment
BesomeGames Creator
BesomeGames Jul 12 2014, 6:05pm replied:

Yes I'm very familiar with Dransik, I played it for over ten years as Noble. It became clear years ago that Dransik was losing support and players. I volunteered to work on it for free and I got a nasty reply telling me to go make my own game, so I have been.

I consider Noble's Land as a spiritual successor to Dransik. Although the artwork looks very similar, which was intentional, the Dransik style originally came from the very old series Ultima, specifically 4 and 5. The artwork I use now is programmer art, I created it pixel by pixel, and I intend to replace it when the game earns some income. It will be the same retro style, just retouched by a professional that knows what they're doing.

Although the base game, GUI layout, and artwork will feel similar to Dransik I'm not making a clone, I intend to take Noble's Land much farther and expand on certain aspects. If you liked Dransik there's a damn good chance you'll also enjoy Noble's Land.

+2 votes   reply to comment
ChickenDelight
ChickenDelight Apr 13 2014, 11:45pm says:

WANT.

+1 vote     reply to comment
Gexgekko
Gexgekko Jan 2 2014, 7:17am says:

Awesome game! I love this kind of games! Waiting the release date!

Take this as feedback:
Will the game have multiple screen resolutions/size? My eyes are a bit ****** so I can't see well and this kind of game I love is always about small images in a small window, so I can't almost enjoy them, and I know there is people worse... Hope the images are easy to see :/

+2 votes     reply to comment
BesomeGames Creator
BesomeGames Jan 3 2014, 1:25am replied:

Glad you like what you see!

Noble's Land is being designed to feel like an older game when you play it, but the technology behind it is current. The game is designed at, and will look best when played at, 1920x1080. To keep things fair for all players any other resolution or aspect ratio scales to fit instead of showing more or less of the play area or black space. Everyone gets the same experience but those that play at 1920x1080 gets the "full" experience.

I myself play at 1440x900 and I think it looks great. 800x600, not so much.

+1 vote   reply to comment
Gexgekko
Gexgekko Jan 3 2014, 6:27am replied:

Thanks for replying! I usually play 1366x768, but for indie/pixelated/small characters games I need to lower the resolution because some mix of colours makes me unable to see because of my damaged eyes and when I think about all the people like me who can actually play a game but no enjoy it because of the resolution... Uh, I become mad! (lol nope xD)
Loving old school games with new technologies.

+1 vote     reply to comment
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Noble's Land
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Windows, Mac, Linux
Developer & Publisher
Besome Games
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Custom Built
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Noblesland.com
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TBD
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Latest tweets from @noblesland

@SuddenlyNinja @Worthless_Bums @DarkestKale awesome! I'd say anything over ten mins feels like a TV show, can get into it and relax a bit.

Nov 20 2014, 2:16am

@Worthless_Bums @DarkestKale @SuddenlyNinja Good narration, got a subscriber out of me. Only downside is short lengths, I prefer long ones.

Nov 19 2014, 10:47pm

Changed my name on T.co from DEV Mark to DEV Noble. Embracing my online persona, Matrix style.

Nov 19 2014, 10:44pm

@Worthless_Bums @DarkestKale @SuddenlyNinja thanks for the suggestion, I'll check his channel out for sure.

Nov 19 2014, 10:40pm

Awesome! Noble's Land World Editor has just been downloaded the 200th time! Updated version going up before January. T.co

Nov 19 2014, 10:16pm

New, short, and sweet Dev Blog titled "Relocation's Aspirations" is now live: T.co

Nov 18 2014, 11:55pm

Internet up and running at the new apartment. Back from the dead. Dev Blog tonight.

Nov 17 2014, 3:40pm

@RegretZero So "hostile and demanding" in the beginning and end, isn't it?

Oct 20 2014, 1:12am

@RegretZero T.co

Oct 20 2014, 1:09am

@NoblesLand Here's the post of me asking to be unbanned which he said was hostile: T.co

Oct 20 2014, 1:08am

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