The Noble's Land World Editor can be used by players to create and submit content to be added to the live game. If you create good content, you'll earn...
Inspired by classic online games, Noble’s Land takes a retro approach for its art style. Designed to give an old school feel with current technology, Noble’s Land takes players back to the golden age of persistent online gaming. Where one decision could end in massive losses, or massive rewards.
One of the latest features to make its way into Noble’s Land is the Minimap. In order to get the minimap in action I had to make some changes to how the minimap is generated. Each World Chunk and Custom Chunk has its’ own thumbnail that is used to draw a zoomed out view. Up until now to generate these thumbnails I was taking a 32 x 32 tile, down-scaling it to a 2 x 2 tile, then drawing the 16 x 16 Chunk to produce a 32 x 32 thumbnail. A big part of Noble’s Land’s style is having the black show through each tile, giving it that very old pixel look. When down-scaling the tiles there was no picking which tiles would be used, resulting in a lot of black space. I wanted something with more detail, so now you manually assign four corner colors to each tile.
By using the four corner colors there is no black space in the thumbnails, giving more detail in what you can see. The animation above shows the original down-scaling version and the new four corner color version and you can see how much more detail comes from the new style. In the fields you can see the flowers showing through, the island’s borders are much more prominent, and the tree mapping is much more accurate. The best part is that it now mimics each tile’s color more accurately, by having single black pixels mixed into the old version it ends up looking much darker then it really is.
When I first added the Minimap in-game I had it move every time the player did, allowing you to see exactly where you’re standing down to the pixel. While playtesting I found I was watching the minimap more than the World View itself, which I tend to do in every game that provides an in-game minimap. I didn’t waste all this time creating a World View so that players can stare at the smaller version the whole time they explore. To remedy this, it now draws an approximate view of where you are instead of being pixel perfect. The center of the minimap will always be the Chunk your standing on and it won’t update until you enter a new one. The way I look at it is, the player is looking at a map and assuming where they are instead of having some sort of GPS-like sixth sense. When playtesting further I found I was focusing more on the World View and using the minimap to plan where I would be going, instead of exclusively watching the minimap.
Latest tweets from @noblesland
Back home on the PC. Need to pick the next feature to add, open to suggestions. Shops, Map Objects, Dialogue, Skills? Starting tomorrow AM.
3hours 57mins ago
Got much more accomplished today then I expected, hopefully I can wrap this next feature up quick and FINALLY make another Video Update.
Jul 17 2014, 3:18am
Here's an animation demonstrating the region text display of the minimap: T.co
Jul 15 2014, 12:56am
Put the final touches on the minimap by adding the current region's text to it's title bar. Going to pick the next major feature to work on.
Jul 14 2014, 11:46pm
Back on the laptop for a few days. Newest client with minimap getting ~120 frames on this shitty thing, very happy with the results.
Jul 14 2014, 10:01pm
I have a few Dev Blogs in the chamber. Got an early start today, let's see how far I can get today.
Jul 10 2014, 11:20am
You'll be able to sign up for the mailing list for emails when new content is added to the site and to get announcements of testing dates.
Jul 8 2014, 4:57pm
Going to make some minor changes to the site tonight to add back in the latest twitter post, social links, and a mailing list for updates.
Jul 8 2014, 4:56pm
New Developer Blog post showcasing the new minimap generation and in-game minimap is now LIVE! T.co
Jul 7 2014, 8:01pm
Just finished creating the new animation, going to update the dev blog post and push it live in the next few mins. Link incoming.
Jul 7 2014, 7:39pm